Arma Reforger Script API
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SCR_AIDecoCombatEnemy Interface Reference
Inheritance diagram for SCR_AIDecoCombatEnemy:
DecoratorScripted Decorator Node SCR_AIDecoCurrentEnemy SCR_AIDecoLastSeenEnemy

Static Public Member Functions

static override bool VisibleInPalette ()
 

Public Attributes

SCR_AICombatComponent m_CombatComponent
 

Protected Member Functions

BaseTarget GetEnemy (SCR_AICombatComponent combatComp)
 Override in child class.
 
override bool TestFunction (AIAgent owner)
 
override void OnInit (AIAgent owner)
 
- Protected Member Functions inherited from DecoratorScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 

Additional Inherited Members

- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 
- Static Protected Member Functions inherited from DecoratorScripted
static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ GetEnemy()

BaseTarget SCR_AIDecoCombatEnemy.GetEnemy ( SCR_AICombatComponent combatComp)
protected

Override in child class.

Implemented in SCR_AIDecoCurrentEnemy, and SCR_AIDecoLastSeenEnemy.

◆ OnInit()

override void SCR_AIDecoCombatEnemy.OnInit ( AIAgent owner)
protected

Implements DecoratorScripted.

◆ TestFunction()

override bool SCR_AIDecoCombatEnemy.TestFunction ( AIAgent owner)
protected

Implements DecoratorScripted.

◆ VisibleInPalette()

static override bool SCR_AIDecoCombatEnemy.VisibleInPalette ( )
static

Member Data Documentation

◆ m_CombatComponent

SCR_AICombatComponent SCR_AIDecoCombatEnemy.m_CombatComponent

The documentation for this interface was generated from the following file: