◆ FindDoorComponents()
  
  
      
        
          | static void SCR_AIDecoTestDoorIsConditionWithSiblings.FindDoorComponents  | 
          ( | 
          notnull IEntity |           doorEntity,  | 
         
        
           | 
           | 
          notnull array< DoorComponent > |           outDoorComponents ) | 
         
       
   | 
  
static   | 
  
 
 
◆ Predicate()
  
  
      
        
          | bool SCR_AIDecoTestDoorIsConditionWithSiblings.Predicate  | 
          ( | 
          DoorComponent |           dc,  | 
         
        
           | 
           | 
          AIAgent |           agent,  | 
         
        
           | 
           | 
          IEntity |           controlled ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ TestFunction()
  
  
      
        
          | override bool SCR_AIDecoTestDoorIsConditionWithSiblings.TestFunction  | 
          ( | 
          AIAgent |           agent,  | 
         
        
           | 
           | 
          IEntity |           controlled ) | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Behavior/SCR_AIDecoTestDoorIsOpen.c