◆ FindDoorComponents()
static void SCR_AIDecoTestDoorIsConditionWithSiblings.FindDoorComponents |
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notnull IEntity | doorEntity, |
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notnull array< DoorComponent > | outDoorComponents ) |
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◆ Predicate()
bool SCR_AIDecoTestDoorIsConditionWithSiblings.Predicate |
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DoorComponent | dc, |
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AIAgent | agent, |
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IEntity | controlled ) |
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protected |
◆ TestFunction()
override bool SCR_AIDecoTestDoorIsConditionWithSiblings.TestFunction |
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AIAgent | agent, |
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IEntity | controlled ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Behavior/SCR_AIDecoTestDoorIsOpen.c