◆ TestFunction()
| bool DecoratorTestScripted.TestFunction |
( |
AIAgent | agent, |
|
|
IEntity | controlled ) |
|
protected |
Implemented in DecoratorTestNotNull, SCR_AIDecoTestActivityIsFollow, SCR_AIDecoTestAreAllocatedCompartmentsOccupied, SCR_AIDecoTestCanGroupDriveVehicle, SCR_AIDecoTestCharacterWounded, SCR_AIDecoTestDoorIsConditionWithSiblings, SCR_AIDecoTestDoorIsOpen, SCR_AIDecoTestDriverAliveInsideVehicle, SCR_AIDecoTestHasMagazines, SCR_AIDecoTestIsAgentInGroup, SCR_AIDecoTestIsAvailable, SCR_AIDecoTestIsEnteringOrLeavingVehicle, SCR_AIDecoTestIsEntityBurning, SCR_AIDecoTestIsGroup, SCR_AIDecoTestIsInTurret, SCR_AIDecoTestIsInVehicle, SCR_AIDecoTestIsInVehicleCondition, SCR_AIDecoTestIsLeader, SCR_AIDecoTestIsMovingTowardsMe, SCR_AIDecoTestIsOutOfVehicle, SCR_AIDecoTestIsOutVehicleCondition, SCR_AIDecoTestIsReloading, SCR_AIDecoTestIsSlaveGroupOfEntity, SCR_AIDecoTestIsWaypoint, and SCR_AIDecoTestVehicleIsMoving.
The documentation for this interface was generated from the following file:
- Game/generated/AI/DecoratorTestScripted.c