◆ GetOnHoverDescription()
override string SCR_AIDecoTimeSinceTargetDetected.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoTimeSinceTargetDetected.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoTimeSinceTargetDetected.TestFunction |
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◆ VisibleInPalette()
override bool SCR_AIDecoTimeSinceTargetDetected.VisibleInPalette |
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◆ BASE_TARGET_PORT
const string SCR_AIDecoTimeSinceTargetDetected.BASE_TARGET_PORT = "BaseTargetIn" |
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◆ m_PerceptionComp
◆ m_TimeThreshold_S
float SCR_AIDecoTimeSinceTargetDetected.m_TimeThreshold_S |
◆ s_aVarsIn
ref TStringArray SCR_AIDecoTimeSinceTargetDetected.s_aVarsIn |
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Initial value:= {
}
static const string BASE_TARGET_PORT
Definition: SCR_AIDecoTimeSinceTargetDetected.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoTimeSinceTargetDetected.c