◆ CanReturnRunning()
override bool SCR_AIDeploySmokeCover.CanReturnRunning |
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protected |
◆ EOnTaskSimulate()
override ENodeResult SCR_AIDeploySmokeCover.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIDeploySmokeCover.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDeploySmokeCover.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIDeploySmokeCover.GetVariablesOut |
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◆ OnInit()
override void SCR_AIDeploySmokeCover.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIDeploySmokeCover.VisibleInPalette |
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◆ m_GroupUtilityComponent
◆ MAX_SMOKE_POSITION_COUNT
const int SCR_AIDeploySmokeCover.MAX_SMOKE_POSITION_COUNT = 3 |
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static |
◆ s_aVarsIn
ref TStringArray SCR_AIDeploySmokeCover.s_aVarsIn = {} |
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staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AIDeploySmokeCover.s_aVarsOut = {} |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SRC_AIDeploySmoke.c