Arma Reforger Script API
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SCR_AIFindArsenalWithPrefab Interface Reference
Inheritance diagram for SCR_AIFindArsenalWithPrefab:
AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
bool QueryCallback (IEntity e)
 
override TStringArray GetVariablesIn ()
 
override TStringArray GetVariablesOut ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 

Protected Attributes

float m_fSearchRadius
 
ref array< IEntity > m_aQueryFoundEntities = {}
 
ResourceName m_sQueryResourceName
 

Static Protected Attributes

static const string PORT_POS = "Pos"
 
static const string PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName"
 
static const string PORT_ARSENAL_ENTITY = "ArsenalEntity"
 
static ref TStringArray s_aVarsIn = { PORT_POS, PORT_PREFAB_RESOURCE_NAME }
 
static ref TStringArray s_aVarsOut = { PORT_ARSENAL_ENTITY }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIFindArsenalWithPrefab.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AIFindArsenalWithPrefab.GetOnHoverDescription ( )
static

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesOut ( )

Implements Node.

◆ QueryCallback()

bool SCR_AIFindArsenalWithPrefab.QueryCallback ( IEntity e)

◆ VisibleInPalette()

static override bool SCR_AIFindArsenalWithPrefab.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_aQueryFoundEntities

ref array<IEntity> SCR_AIFindArsenalWithPrefab.m_aQueryFoundEntities = {}
protected

◆ m_fSearchRadius

float SCR_AIFindArsenalWithPrefab.m_fSearchRadius
protected

◆ m_sQueryResourceName

ResourceName SCR_AIFindArsenalWithPrefab.m_sQueryResourceName
protected

◆ PORT_ARSENAL_ENTITY

const string SCR_AIFindArsenalWithPrefab.PORT_ARSENAL_ENTITY = "ArsenalEntity"
staticprotected

◆ PORT_POS

const string SCR_AIFindArsenalWithPrefab.PORT_POS = "Pos"
staticprotected

◆ PORT_PREFAB_RESOURCE_NAME

const string SCR_AIFindArsenalWithPrefab.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIFindArsenalWithPrefab.s_aVarsIn = { PORT_POS, PORT_PREFAB_RESOURCE_NAME }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIFindArsenalWithPrefab.s_aVarsOut = { PORT_ARSENAL_ENTITY }
staticprotected

The documentation for this interface was generated from the following file: