◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIFindArsenalWithPrefab.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIFindArsenalWithPrefab.GetOnHoverDescription  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ QueryCallback()
      
        
          | bool SCR_AIFindArsenalWithPrefab.QueryCallback  | 
          ( | 
          IEntity |           e | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIFindArsenalWithPrefab.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_aQueryFoundEntities
  
  
      
        
          | ref array<IEntity> SCR_AIFindArsenalWithPrefab.m_aQueryFoundEntities = {} | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fSearchRadius
  
  
      
        
          | float SCR_AIFindArsenalWithPrefab.m_fSearchRadius | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sQueryResourceName
  
  
      
        
          | ResourceName SCR_AIFindArsenalWithPrefab.m_sQueryResourceName | 
         
       
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protected   | 
  
 
 
◆ PORT_ARSENAL_ENTITY
  
  
      
        
          | const string SCR_AIFindArsenalWithPrefab.PORT_ARSENAL_ENTITY = "ArsenalEntity" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_POS
  
  
      
        
          | const string SCR_AIFindArsenalWithPrefab.PORT_POS = "Pos" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_PREFAB_RESOURCE_NAME
  
  
      
        
          | const string SCR_AIFindArsenalWithPrefab.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIFindArsenalWithPrefab.c