Arma Reforger Script API
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SCR_AIFindArsenalWithPrefab Interface Reference
Inheritance diagram for SCR_AIFindArsenalWithPrefab:

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
bool QueryCallback (IEntity e)
 
override TStringArray GetVariablesIn ()
 
override TStringArray GetVariablesOut ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 

Protected Attributes

float m_fSearchRadius
 
ref array< IEntity > m_aQueryFoundEntities = {}
 
ResourceName m_sQueryResourceName
 

Static Protected Attributes

static const string PORT_POS = "Pos"
 
static const string PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName"
 
static const string PORT_ARSENAL_ENTITY = "ArsenalEntity"
 
static ref TStringArray s_aVarsIn = { PORT_POS, PORT_PREFAB_RESOURCE_NAME }
 
static ref TStringArray s_aVarsOut = { PORT_ARSENAL_ENTITY }
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIFindArsenalWithPrefab.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetOnHoverDescription()

static override string SCR_AIFindArsenalWithPrefab.GetOnHoverDescription ( )
static

◆ GetVariablesIn()

override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesIn ( )

◆ GetVariablesOut()

override TStringArray SCR_AIFindArsenalWithPrefab.GetVariablesOut ( )

◆ QueryCallback()

bool SCR_AIFindArsenalWithPrefab.QueryCallback ( IEntity e)

◆ VisibleInPalette()

static override bool SCR_AIFindArsenalWithPrefab.VisibleInPalette ( )
static

Member Data Documentation

◆ m_aQueryFoundEntities

ref array<IEntity> SCR_AIFindArsenalWithPrefab.m_aQueryFoundEntities = {}
protected

◆ m_fSearchRadius

float SCR_AIFindArsenalWithPrefab.m_fSearchRadius
protected

◆ m_sQueryResourceName

ResourceName SCR_AIFindArsenalWithPrefab.m_sQueryResourceName
protected

◆ PORT_ARSENAL_ENTITY

const string SCR_AIFindArsenalWithPrefab.PORT_ARSENAL_ENTITY = "ArsenalEntity"
staticprotected

◆ PORT_POS

const string SCR_AIFindArsenalWithPrefab.PORT_POS = "Pos"
staticprotected

◆ PORT_PREFAB_RESOURCE_NAME

const string SCR_AIFindArsenalWithPrefab.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIFindArsenalWithPrefab.s_aVarsIn = { PORT_POS, PORT_PREFAB_RESOURCE_NAME }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIFindArsenalWithPrefab.s_aVarsOut = { PORT_ARSENAL_ENTITY }
staticprotected

The documentation for this interface was generated from the following file: