◆ EOnTaskSimulate()
override ENodeResult SCR_AIFindItemInInventory.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AIFindItemInInventory.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIFindItemInInventory.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIFindItemInInventory.VisibleInPalette |
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◆ PORT_ITEM_ENTITY
const string SCR_AIFindItemInInventory.PORT_ITEM_ENTITY = "ItemEntity" |
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◆ PORT_PREFAB_RESOURCE_NAME
const string SCR_AIFindItemInInventory.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName" |
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◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIFindItemInInventory.c