◆ EOnTaskSimulate()
| override ENodeResult SCR_AIFindItemInInventory.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
| override TStringArray SCR_AIFindItemInInventory.GetVariablesIn |
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| ) |
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◆ GetVariablesOut()
| override TStringArray SCR_AIFindItemInInventory.GetVariablesOut |
( |
| ) |
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◆ VisibleInPalette()
| static override bool SCR_AIFindItemInInventory.VisibleInPalette |
( |
| ) |
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static |
◆ PORT_ITEM_ENTITY
| const string SCR_AIFindItemInInventory.PORT_ITEM_ENTITY = "ItemEntity" |
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staticprotected |
◆ PORT_PREFAB_RESOURCE_NAME
| const string SCR_AIFindItemInInventory.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName" |
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staticprotected |
◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIFindItemInInventory.c