Arma Reforger Script API
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SCR_AIGetAimCompensation Member List

This is the complete list of members for SCR_AIGetAimCompensation, including all inherited members.

AIMPOINT_PORTSCR_AIGetAimCompensationprotectedstatic
CorrectForSurface(out vector aimCorrectionVector, vector targetPos, vector aimPos, float speedMs, float targetDistance)SCR_AIGetAimCompensation
CQB_COMPENSATION_MAX_DIST_MSCR_AIGetAimCompensationprotectedstatic
CQB_COMPENSATION_MAX_MULTIPLIERSCR_AIGetAimCompensationprotectedstatic
CreateFixedAimPoint(BaseWeaponComponent currentWeapon, BaseMuzzleComponent currentMuzzle, vector targetPos, vector targetVelocity, float initSpeedCoef, float time)SCR_AIGetAimCompensation
EOnTaskSimulate(AIAgent owner, float dt)SCR_AIGetAimCompensation
FIXED_AIM_POINT_LEAD_TIME_FACTORSCR_AIGetAimCompensationprotectedstatic
FIXED_AIM_POINT_MIN_DIST_MSCR_AIGetAimCompensationprotectedstatic
FIXED_AIM_POINT_MIN_SPEED_MSSCR_AIGetAimCompensationprotectedstatic
FIXED_AIM_POINT_TIMEOUT_FACTORSCR_AIGetAimCompensationprotectedstatic
FIXED_AIM_POINT_TIMEOUT_LERP_FACTORSCR_AIGetAimCompensationprotectedstatic
GetDynamicAimCorrectionFactors(out float angleFactor, out float distanceFactor)SCR_AIGetAimCompensation
GetDynamicAimCorrectionVector(vector targetPos, vector aimVector, vector muzzlePos, vector targetVelocity, float targetDistance)SCR_AIGetAimCompensation
GetEntityAimData(IEntity entity, float initSpeedCoef, vector targetPos, vector targetVelocity, int iterations, out float targetDistance, out float predictionTime, out vector muzzlePos, out vector muzzleDir)SCR_AIGetAimCompensation
GetEntityVelocity(IEntity entity)SCR_AIGetAimCompensation
GetMuzzleAimData(BaseMuzzleComponent currentMuzzle, vector targetPos, vector targetVelocity, int iterations, out float targetDistance, out float predictionTime, out vector muzzlePos, out vector muzzleDir)SCR_AIGetAimCompensation
GetOnHoverDescription()SCR_AIGetAimCompensationprotectedstatic
GetRelevantEntity(IEntity entity)SCR_AIGetAimCompensation
GetVariablesIn()SCR_AIGetAimCompensation
GetVariablesOut()SCR_AIGetAimCompensation
GL_SURFACE_AIMING_MIN_DIST_MSCR_AIGetAimCompensationprotectedstatic
INITIAL_SPEED_COEFFICIENTSCR_AIGetAimCompensationprotectedstatic
m_aDbgShapesSCR_AIGetAimCompensation
m_bRangeCompensationSCR_AIGetAimCompensationprotected
m_bVelocityCompensationSCR_AIGetAimCompensationprotected
m_CharacterControllerComponentSCR_AIGetAimCompensationprotected
m_eCurrentWeaponTypeSCR_AIGetAimCompensationprotected
m_fNextUpdateSCR_AIGetAimCompensationprotected
m_fPointLeadAimPosTimeoutSCR_AIGetAimCompensationprotected
m_fPointLeadAimTargetDistSCR_AIGetAimCompensationprotected
m_fRandomFactorSCR_AIGetAimCompensationprotected
m_RelevantShooterEntitySCR_AIGetAimCompensationprotected
m_RelevantTargetEntitySCR_AIGetAimCompensationprotected
m_RelevantTargetEntityTypeSCR_AIGetAimCompensationprotected
m_ShooterCharacterSCR_AIGetAimCompensationprotected
m_TargetEntitySCR_AIGetAimCompensationprotected
m_UtilityComponentSCR_AIGetAimCompensationprotected
m_vPointLeadAimPosSCR_AIGetAimCompensationprotected
m_WeaponManagerComponentSCR_AIGetAimCompensationprotected
OnInit(AIAgent owner)SCR_AIGetAimCompensation
s_aVarsInSCR_AIGetAimCompensationprotectedstatic
s_aVarsOutSCR_AIGetAimCompensationprotectedstatic
SOLUTION_UPDATE_INTERVAL_MSSCR_AIGetAimCompensationprotectedstatic
SURFACE_CORRECTION_MAX_ELEVATION_MSCR_AIGetAimCompensationprotectedstatic
TARGET_ENTITY_PORTSCR_AIGetAimCompensationprotectedstatic
TARGET_POSITION_PORTSCR_AIGetAimCompensationprotectedstatic
ValidateFixedAimPoint(out vector fixedAimPoint, vector targetPos, float time)SCR_AIGetAimCompensation
VECTOR_IN_PORTSCR_AIGetAimCompensationprotectedstatic
VECTOR_OUT_PORTSCR_AIGetAimCompensationprotectedstatic
VisibleInPalette()SCR_AIGetAimCompensationstatic