◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetAllowedLookRange.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIGetAllowedLookRange.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesOut()
override TStringArray SCR_AIGetAllowedLookRange.GetVariablesOut |
( |
| ) |
|
◆ VisibleInPalette()
static override bool SCR_AIGetAllowedLookRange.VisibleInPalette |
( |
| ) |
|
|
static |
◆ FREE_LOOK_ANGLE
const float SCR_AIGetAllowedLookRange.FREE_LOOK_ANGLE = 30.0 |
|
staticprotected |
◆ IS_FREE_LOOK
const string SCR_AIGetAllowedLookRange.IS_FREE_LOOK = "IsFreeLook" |
|
staticprotected |
◆ LOOK_AXIS_PORT
const string SCR_AIGetAllowedLookRange.LOOK_AXIS_PORT = "LookAxis" |
|
staticprotected |
◆ m_fDistance
float SCR_AIGetAllowedLookRange.m_fDistance |
|
protected |
◆ MIN_SPEED_MPS_SQ
const float SCR_AIGetAllowedLookRange.MIN_SPEED_MPS_SQ = 0.5 * 0.5 |
|
staticprotected |
◆ MOVING_IN_VEHICLE_ANGLE
const float SCR_AIGetAllowedLookRange.MOVING_IN_VEHICLE_ANGLE = 15 |
|
staticprotected |
◆ RANGE_PORT
const string SCR_AIGetAllowedLookRange.RANGE_PORT = "AngularRangeDeg" |
|
staticprotected |
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetAllowedLookRange.c