◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetAllowedLookRange.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
| static override string SCR_AIGetAllowedLookRange.GetOnHoverDescription |
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◆ GetVariablesOut()
| override TStringArray SCR_AIGetAllowedLookRange.GetVariablesOut |
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◆ VisibleInPalette()
| static override bool SCR_AIGetAllowedLookRange.VisibleInPalette |
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◆ FREE_LOOK_ANGLE
| const float SCR_AIGetAllowedLookRange.FREE_LOOK_ANGLE = 30.0 |
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◆ IS_FREE_LOOK
| const string SCR_AIGetAllowedLookRange.IS_FREE_LOOK = "IsFreeLook" |
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◆ LOOK_AXIS_PORT
| const string SCR_AIGetAllowedLookRange.LOOK_AXIS_PORT = "LookAxis" |
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◆ m_fDistance
| float SCR_AIGetAllowedLookRange.m_fDistance |
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◆ MIN_SPEED_MPS_SQ
| const float SCR_AIGetAllowedLookRange.MIN_SPEED_MPS_SQ = 0.5 * 0.5 |
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◆ MOVING_IN_VEHICLE_ANGLE
| const float SCR_AIGetAllowedLookRange.MOVING_IN_VEHICLE_ANGLE = 15 |
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◆ RANGE_PORT
| const string SCR_AIGetAllowedLookRange.RANGE_PORT = "AngularRangeDeg" |
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◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetAllowedLookRange.c