◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetCombatComponentWeaponProperties.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetVariablesOut()
| override TStringArray SCR_AIGetCombatComponentWeaponProperties.GetVariablesOut |
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| ) |
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◆ OnInit()
| override void SCR_AIGetCombatComponentWeaponProperties.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIGetCombatComponentWeaponProperties.VisibleInPalette |
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static |
◆ m_CombatComponent
◆ PORT_DIRECT_DAMAGE
| const string SCR_AIGetCombatComponentWeaponProperties.PORT_DIRECT_DAMAGE = "IsDirectDamage" |
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staticprotected |
◆ PORT_MAX_DISTANCE
| const string SCR_AIGetCombatComponentWeaponProperties.PORT_MAX_DISTANCE = "MaxDistance" |
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staticprotected |
◆ PORT_MIN_DISTANCE
| const string SCR_AIGetCombatComponentWeaponProperties.PORT_MIN_DISTANCE = "MinDistance" |
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staticprotected |
◆ s_aVarsOut
| ref TStringArray SCR_AIGetCombatComponentWeaponProperties.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_DIRECT_DAMAGE
Definition SCR_AIGetCombatComponentWeaponProperties.c:6
static const string PORT_MAX_DISTANCE
Definition SCR_AIGetCombatComponentWeaponProperties.c:5
static const string PORT_MIN_DISTANCE
Definition SCR_AIGetCombatComponentWeaponProperties.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetCombatComponentWeaponProperties.c