◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetCombatComponentWeaponProperties.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetCombatComponentWeaponProperties.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetCombatComponentWeaponProperties.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIGetCombatComponentWeaponProperties.VisibleInPalette |
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◆ m_CombatComponent
◆ PORT_DIRECT_DAMAGE
const string SCR_AIGetCombatComponentWeaponProperties.PORT_DIRECT_DAMAGE = "IsDirectDamage" |
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staticprotected |
◆ PORT_MAX_DISTANCE
const string SCR_AIGetCombatComponentWeaponProperties.PORT_MAX_DISTANCE = "MaxDistance" |
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staticprotected |
◆ PORT_MIN_DISTANCE
const string SCR_AIGetCombatComponentWeaponProperties.PORT_MIN_DISTANCE = "MinDistance" |
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staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AIGetCombatComponentWeaponProperties.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_DIRECT_DAMAGE
Definition: SCR_AIGetCombatComponentWeaponProperties.c:6
static const string PORT_MAX_DISTANCE
Definition: SCR_AIGetCombatComponentWeaponProperties.c:5
static const string PORT_MIN_DISTANCE
Definition: SCR_AIGetCombatComponentWeaponProperties.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetCombatComponentWeaponProperties.c