◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetCombatComponentWeaponProperties.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetCombatComponentWeaponProperties.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetCombatComponentWeaponProperties.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetCombatComponentWeaponProperties.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_CombatComponent
◆ PORT_DIRECT_DAMAGE
  
  
      
        
          | const string SCR_AIGetCombatComponentWeaponProperties.PORT_DIRECT_DAMAGE = "IsDirectDamage" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_MAX_DISTANCE
  
  
      
        
          | const string SCR_AIGetCombatComponentWeaponProperties.PORT_MAX_DISTANCE = "MaxDistance" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_MIN_DISTANCE
  
  
      
        
          | const string SCR_AIGetCombatComponentWeaponProperties.PORT_MIN_DISTANCE = "MinDistance" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetCombatComponentWeaponProperties.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_DIRECT_DAMAGE
Definition SCR_AIGetCombatComponentWeaponProperties.c:6
 
static const string PORT_MAX_DISTANCE
Definition SCR_AIGetCombatComponentWeaponProperties.c:5
 
static const string PORT_MIN_DISTANCE
Definition SCR_AIGetCombatComponentWeaponProperties.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetCombatComponentWeaponProperties.c