◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetCombatMoveState.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesOut()
override TStringArray SCR_AIGetCombatMoveState.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetCombatMoveState.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIGetCombatMoveState.VisibleInPalette |
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◆ m_State
◆ PORT_COVER_LOCK
const string SCR_AIGetCombatMoveState.PORT_COVER_LOCK = "CoverLock" |
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staticprotected |
◆ PORT_IN_COVER
const string SCR_AIGetCombatMoveState.PORT_IN_COVER = "InCover" |
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◆ s_aVarsOut
ref TStringArray SCR_AIGetCombatMoveState.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_COVER_LOCK
Definition SCR_AIGetCombatMoveState.c:5
static const string PORT_IN_COVER
Definition SCR_AIGetCombatMoveState.c:4
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIGetCombatMoveState.c