◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetCombatMovementParameters.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIGetCombatMovementParameters.GetOnHoverDescription |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetCombatMovementParameters.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetCombatMovementParameters.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIGetCombatMovementParameters.VisibleInPalette |
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◆ m_Utility
◆ PORT_MOVEMENT_TYPE
const string SCR_AIGetCombatMovementParameters.PORT_MOVEMENT_TYPE = "MovementType" |
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staticprotected |
◆ PORT_STANCE
const string SCR_AIGetCombatMovementParameters.PORT_STANCE = "Stance" |
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staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AIGetCombatMovementParameters.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_MOVEMENT_TYPE
Definition: SCR_AIGetCombatMovementParameters.c:4
static const string PORT_STANCE
Definition: SCR_AIGetCombatMovementParameters.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetCombatMovementParameters.c