◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetCoverIdleDuration.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
| static override string SCR_AIGetCoverIdleDuration.GetOnHoverDescription |
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static |
◆ GetVariablesOut()
| override TStringArray SCR_AIGetCoverIdleDuration.GetVariablesOut |
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◆ OnInit()
| override void SCR_AIGetCoverIdleDuration.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIGetCoverIdleDuration.VisibleInPalette |
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◆ m_Utility
◆ PORT_IDLE_DURATION
| const string SCR_AIGetCoverIdleDuration.PORT_IDLE_DURATION = "IdleDuration" |
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staticprotected |
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetCoverIdleDuration.c