◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetFailedNavlinkEntity.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesOut()
override TStringArray SCR_AIGetFailedNavlinkEntity.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIGetFailedNavlinkEntity.VisibleInPalette |
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◆ PORT_NAVLINK_ENTITY
const string SCR_AIGetFailedNavlinkEntity.PORT_NAVLINK_ENTITY = "NavlinkEntity" |
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◆ PORT_VEHICLE_ENTITY
const string SCR_AIGetFailedNavlinkEntity.PORT_VEHICLE_ENTITY = "VehicleEntity" |
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◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetFailedNavlinkEntity.c