◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetMyGroup.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
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protected |
◆ GetVariablesOut()
override TStringArray SCR_AIGetMyGroup.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetMyGroup.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIGetMyGroup.VisibleInPalette |
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◆ PORT_GROUP_OUT
const string SCR_AIGetMyGroup.PORT_GROUP_OUT = "GroupOut" |
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◆ s_aVarsOut
ref TStringArray SCR_AIGetMyGroup.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_GROUP_OUT
Definition SCR_AIGetMyGroup.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIGetMyGroup.c