◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetPositionAndRotation.EOnTaskSimulate |
( |
AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetVariablesIn()
override array< string > SCR_AIGetPositionAndRotation.GetVariablesIn |
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| ) |
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◆ GetVariablesOut()
override array< string > SCR_AIGetPositionAndRotation.GetVariablesOut |
( |
| ) |
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◆ VisibleInPalette()
override bool SCR_AIGetPositionAndRotation.VisibleInPalette |
( |
| ) |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetPositionAndRotation.s_aVarsIn |
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staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AIGetPositionAndRotation.s_aVarsOut |
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staticprotected |
Initial value:= {
"Position",
"Rotation"
}
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetPositionAndDirection.c