◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetPositionAndRotation.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override array< string > SCR_AIGetPositionAndRotation.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override array< string > SCR_AIGetPositionAndRotation.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetPositionAndRotation.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetPositionAndRotation.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetPositionAndRotation.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
        "Position",
        "Rotation"
    }
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetPositionAndDirection.c