◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetRandomLookPosition.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AIGetRandomLookPosition.GetNodeMiddleText |
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◆ GetOnHoverDescription()
static override string SCR_AIGetRandomLookPosition.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetRandomLookPosition.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetRandomLookPosition.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIGetRandomLookPosition.VisibleInPalette |
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◆ m_fTangent
float SCR_AIGetRandomLookPosition.m_fTangent |
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◆ PORT_IN_POS
const string SCR_AIGetRandomLookPosition.PORT_IN_POS = "InPos" |
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◆ PORT_OUT_POS
const string SCR_AIGetRandomLookPosition.PORT_OUT_POS = "OutPos" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetRandomLookPosition.s_aVarsIn = { PORT_IN_POS } |
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◆ s_aVarsOut
ref TStringArray SCR_AIGetRandomLookPosition.s_aVarsOut = { PORT_OUT_POS } |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetRandomLookPosition.c