◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetSmartActionSentinelParams.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetSmartActionSentinelParams.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetSmartActionSentinelParams.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetSmartActionSentinelParams.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ LEANING_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.LEANING_PORT = "LeaningType" | 
         
       
   | 
  
static   | 
  
 
 
◆ LOOK_DIRECTION_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.LOOK_DIRECTION_PORT = "LookPosition" | 
         
       
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static   | 
  
 
 
◆ LOOK_DIRECTION_RANGE_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.LOOK_DIRECTION_RANGE_PORT = "LookDirectionRange" | 
         
       
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static   | 
  
 
 
◆ POSITION_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.POSITION_PORT = "OutPos" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetSmartActionSentinelParams.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string SMART_ACTION_GUARD_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:3
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetSmartActionSentinelParams.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string LEANING_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:9
 
static const string LOOK_DIRECTION_RANGE_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:6
 
static const string USE_BINOCULARS_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:8
 
static const string LOOK_DIRECTION_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:5
 
static const string STANCE_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:7
 
static const string POSITION_PORT
Definition SCR_AIGetSmartActionSentinelParams.c:4
 
 
 
 
◆ SMART_ACTION_GUARD_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.SMART_ACTION_GUARD_PORT = "SmartActionGuard" | 
         
       
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static   | 
  
 
 
◆ STANCE_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.STANCE_PORT = "Stance" | 
         
       
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static   | 
  
 
 
◆ USE_BINOCULARS_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionSentinelParams.USE_BINOCULARS_PORT = "UseBinoculars" | 
         
       
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static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetSmartActionSentinelParams.c