◆ EOnTaskSimulate()
  
  
      
        
          | override ENodeResult SCR_AIGetSplinePoint.EOnTaskSimulate  | 
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          AIAgent |           owner,  | 
         
        
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          float |           dt ) | 
         
       
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protected   | 
  
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetSplinePoint.GetOnHoverDescription  | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetSplinePoint.GetVariablesIn  | 
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◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetSplinePoint.GetVariablesOut  | 
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           | ) | 
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◆ OnInit()
  
  
      
        
          | override void SCR_AIGetSplinePoint.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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protected   | 
  
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetSplinePoint.VisibleInPalette  | 
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           | ) | 
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staticprotected   | 
  
 
 
◆ PORT_ENTITY
  
  
      
        
          | const string SCR_AIGetSplinePoint.PORT_ENTITY = "EntityWithSplineIn" | 
         
       
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◆ PORT_POSITION
  
  
      
        
          | const string SCR_AIGetSplinePoint.PORT_POSITION = "PositionOut" | 
         
       
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◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetSplinePoint.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_ENTITY
Definition SCR_AIGetSplinePoint.c:3
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetSplinePoint.s_aVarsOut | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_POSITION
Definition SCR_AIGetSplinePoint.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIGetSplinePoint.c