◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetStanceFromThreat.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetStanceFromThreat.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetStanceFromThreat.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetStanceFromThreat.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_Utility
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetStanceFromThreat.s_aVarsOut = { STANCE_PORT } | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ STANCE_PORT
  
  
      
        
          | const string SCR_AIGetStanceFromThreat.STANCE_PORT = "Stance" | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetStanceFromThreat.c