◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetStanceFromThreat.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetVariablesOut()
| override TStringArray SCR_AIGetStanceFromThreat.GetVariablesOut |
( |
| ) |
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◆ OnInit()
| override void SCR_AIGetStanceFromThreat.OnInit |
( |
AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIGetStanceFromThreat.VisibleInPalette |
( |
| ) |
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static |
◆ m_Utility
◆ s_aVarsOut
| ref TStringArray SCR_AIGetStanceFromThreat.s_aVarsOut = { STANCE_PORT } |
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staticprotected |
◆ STANCE_PORT
| const string SCR_AIGetStanceFromThreat.STANCE_PORT = "Stance" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetStanceFromThreat.c