Arma Reforger Script API
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Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_AIGetSuppressionPosition Interface Reference
Inheritance diagram for SCR_AIGetSuppressionPosition:
[legend]

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override array< string > GetVariablesIn ()
 
override array< string > GetVariablesOut ()
 
override bool VisibleInPalette ()
 

Public Attributes

ref array< ref Shape > m_aDbgShapes = {}
 

Static Public Attributes

static const string PORT_DURATION = "DurationIn"
 
static const string PORT_SHOOT_START = "ShootStartIn"
 
static const string PORT_SHOOT_END = "ShootEndIn"
 
static const string PORT_AIM_POSITION = "AimPositionOut"
 
static const string PORT_PROGRESS = "ProgressOut"
 
static const string PORT_IDLE_TIME = "IdleTimeSOut"
 

Protected Member Functions

override string GetOnHoverDescription ()
 

Protected Attributes

float m_fFireDuration
 
vector m_vStartPos
 
vector m_vEndPos
 
SCR_AICombatComponent m_CombatComponent
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
static ref TStringArray s_aVarsOut
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetSuppressionPosition.EOnTaskSimulate ( AIAgent  owner,
float  dt 
)

◆ GetOnHoverDescription()

override string SCR_AIGetSuppressionPosition.GetOnHoverDescription ( )
protected

◆ GetVariablesIn()

override array< string > SCR_AIGetSuppressionPosition.GetVariablesIn ( )

◆ GetVariablesOut()

override array< string > SCR_AIGetSuppressionPosition.GetVariablesOut ( )

◆ OnInit()

override void SCR_AIGetSuppressionPosition.OnInit ( AIAgent  owner)

◆ VisibleInPalette()

override bool SCR_AIGetSuppressionPosition.VisibleInPalette ( )

Member Data Documentation

◆ m_aDbgShapes

ref array<ref Shape> SCR_AIGetSuppressionPosition.m_aDbgShapes = {}

◆ m_CombatComponent

SCR_AICombatComponent SCR_AIGetSuppressionPosition.m_CombatComponent
protected

◆ m_fFireDuration

float SCR_AIGetSuppressionPosition.m_fFireDuration
protected

◆ m_vEndPos

vector SCR_AIGetSuppressionPosition.m_vEndPos
protected

◆ m_vStartPos

vector SCR_AIGetSuppressionPosition.m_vStartPos
protected

◆ PORT_AIM_POSITION

const string SCR_AIGetSuppressionPosition.PORT_AIM_POSITION = "AimPositionOut"
static

◆ PORT_DURATION

const string SCR_AIGetSuppressionPosition.PORT_DURATION = "DurationIn"
static

◆ PORT_IDLE_TIME

const string SCR_AIGetSuppressionPosition.PORT_IDLE_TIME = "IdleTimeSOut"
static

◆ PORT_PROGRESS

const string SCR_AIGetSuppressionPosition.PORT_PROGRESS = "ProgressOut"
static

◆ PORT_SHOOT_END

const string SCR_AIGetSuppressionPosition.PORT_SHOOT_END = "ShootEndIn"
static

◆ PORT_SHOOT_START

const string SCR_AIGetSuppressionPosition.PORT_SHOOT_START = "ShootStartIn"
static

◆ s_aVarsIn

ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_DURATION
Definition: SCR_AIGetSuppressionPosition.c:3
static const string PORT_SHOOT_START
Definition: SCR_AIGetSuppressionPosition.c:4
static const string PORT_SHOOT_END
Definition: SCR_AIGetSuppressionPosition.c:5

◆ s_aVarsOut

ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string PORT_IDLE_TIME
Definition: SCR_AIGetSuppressionPosition.c:9
static const string PORT_PROGRESS
Definition: SCR_AIGetSuppressionPosition.c:8
static const string PORT_AIM_POSITION
Definition: SCR_AIGetSuppressionPosition.c:7

The documentation for this interface was generated from the following file: