◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetSuppressionPosition.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetOnHoverDescription()
override string SCR_AIGetSuppressionPosition.GetOnHoverDescription |
( |
| ) |
|
|
protected |
◆ GetVariablesIn()
override array< string > SCR_AIGetSuppressionPosition.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override array< string > SCR_AIGetSuppressionPosition.GetVariablesOut |
( |
| ) |
|
◆ OnInit()
override void SCR_AIGetSuppressionPosition.OnInit |
( |
AIAgent |
owner | ) |
|
◆ VisibleInPalette()
override bool SCR_AIGetSuppressionPosition.VisibleInPalette |
( |
| ) |
|
◆ m_aDbgShapes
ref array<ref Shape> SCR_AIGetSuppressionPosition.m_aDbgShapes = {} |
◆ m_CombatComponent
◆ m_fFireDuration
float SCR_AIGetSuppressionPosition.m_fFireDuration |
|
protected |
◆ m_vEndPos
vector SCR_AIGetSuppressionPosition.m_vEndPos |
|
protected |
◆ m_vStartPos
vector SCR_AIGetSuppressionPosition.m_vStartPos |
|
protected |
◆ PORT_AIM_POSITION
const string SCR_AIGetSuppressionPosition.PORT_AIM_POSITION = "AimPositionOut" |
|
static |
◆ PORT_DURATION
const string SCR_AIGetSuppressionPosition.PORT_DURATION = "DurationIn" |
|
static |
◆ PORT_IDLE_TIME
const string SCR_AIGetSuppressionPosition.PORT_IDLE_TIME = "IdleTimeSOut" |
|
static |
◆ PORT_PROGRESS
const string SCR_AIGetSuppressionPosition.PORT_PROGRESS = "ProgressOut" |
|
static |
◆ PORT_SHOOT_END
const string SCR_AIGetSuppressionPosition.PORT_SHOOT_END = "ShootEndIn" |
|
static |
◆ PORT_SHOOT_START
const string SCR_AIGetSuppressionPosition.PORT_SHOOT_START = "ShootStartIn" |
|
static |
◆ s_aVarsIn
ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_DURATION
Definition: SCR_AIGetSuppressionPosition.c:3
static const string PORT_SHOOT_START
Definition: SCR_AIGetSuppressionPosition.c:4
static const string PORT_SHOOT_END
Definition: SCR_AIGetSuppressionPosition.c:5
◆ s_aVarsOut
ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_IDLE_TIME
Definition: SCR_AIGetSuppressionPosition.c:9
static const string PORT_PROGRESS
Definition: SCR_AIGetSuppressionPosition.c:8
static const string PORT_AIM_POSITION
Definition: SCR_AIGetSuppressionPosition.c:7
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Aiming/SCR_AIGetSuppressionPosition.c