◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetSuppressionPosition.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetSuppressionPosition.GetOnHoverDescription  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override array< string > SCR_AIGetSuppressionPosition.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override array< string > SCR_AIGetSuppressionPosition.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetSuppressionPosition.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetSuppressionPosition.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
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static   | 
  
 
 
◆ m_aDbgShapes
      
        
          | ref array<ref Shape> SCR_AIGetSuppressionPosition.m_aDbgShapes = {} | 
        
      
 
 
◆ m_CombatComponent
◆ m_fFireDuration
  
  
      
        
          | float SCR_AIGetSuppressionPosition.m_fFireDuration | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vEndPos
  
  
      
        
          | vector SCR_AIGetSuppressionPosition.m_vEndPos | 
         
       
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protected   | 
  
 
 
◆ m_vStartPos
  
  
      
        
          | vector SCR_AIGetSuppressionPosition.m_vStartPos | 
         
       
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protected   | 
  
 
 
◆ PORT_AIM_POSITION
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_AIM_POSITION = "AimPositionOut" | 
         
       
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static   | 
  
 
 
◆ PORT_DURATION
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_DURATION = "DurationIn" | 
         
       
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static   | 
  
 
 
◆ PORT_IDLE_TIME
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_IDLE_TIME = "IdleTimeSOut" | 
         
       
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static   | 
  
 
 
◆ PORT_PROGRESS
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_PROGRESS = "ProgressOut" | 
         
       
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static   | 
  
 
 
◆ PORT_SHOOT_END
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_SHOOT_END = "ShootEndIn" | 
         
       
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static   | 
  
 
 
◆ PORT_SHOOT_START
  
  
      
        
          | const string SCR_AIGetSuppressionPosition.PORT_SHOOT_START = "ShootStartIn" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_DURATION
Definition SCR_AIGetSuppressionPosition.c:3
 
static const string PORT_SHOOT_START
Definition SCR_AIGetSuppressionPosition.c:4
 
static const string PORT_SHOOT_END
Definition SCR_AIGetSuppressionPosition.c:5
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_IDLE_TIME
Definition SCR_AIGetSuppressionPosition.c:9
 
static const string PORT_PROGRESS
Definition SCR_AIGetSuppressionPosition.c:8
 
static const string PORT_AIM_POSITION
Definition SCR_AIGetSuppressionPosition.c:7
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Aiming/SCR_AIGetSuppressionPosition.c