Arma Reforger Script API
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SCR_AIGetSuppressionPosition Interface Reference
Inheritance diagram for SCR_AIGetSuppressionPosition:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override array< string > GetVariablesIn ()
 
override array< string > GetVariablesOut ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Public Attributes

ref array< ref Shape > m_aDbgShapes = {}
 

Static Public Attributes

static const string PORT_DURATION = "DurationIn"
 
static const string PORT_SHOOT_START = "ShootStartIn"
 
static const string PORT_SHOOT_END = "ShootEndIn"
 
static const string PORT_AIM_POSITION = "AimPositionOut"
 
static const string PORT_PROGRESS = "ProgressOut"
 
static const string PORT_IDLE_TIME = "IdleTimeSOut"
 

Static Protected Member Functions

static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Protected Attributes

float m_fFireDuration
 
vector m_vStartPos
 
vector m_vEndPos
 
SCR_AICombatComponent m_CombatComponent
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
static ref TStringArray s_aVarsOut
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetSuppressionPosition.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AIGetSuppressionPosition.GetOnHoverDescription ( )
staticprotected

Implements Node.

◆ GetVariablesIn()

override array< string > SCR_AIGetSuppressionPosition.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override array< string > SCR_AIGetSuppressionPosition.GetVariablesOut ( )

Implements Node.

◆ OnInit()

override void SCR_AIGetSuppressionPosition.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIGetSuppressionPosition.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_aDbgShapes

ref array<ref Shape> SCR_AIGetSuppressionPosition.m_aDbgShapes = {}

◆ m_CombatComponent

SCR_AICombatComponent SCR_AIGetSuppressionPosition.m_CombatComponent
protected

◆ m_fFireDuration

float SCR_AIGetSuppressionPosition.m_fFireDuration
protected

◆ m_vEndPos

vector SCR_AIGetSuppressionPosition.m_vEndPos
protected

◆ m_vStartPos

vector SCR_AIGetSuppressionPosition.m_vStartPos
protected

◆ PORT_AIM_POSITION

const string SCR_AIGetSuppressionPosition.PORT_AIM_POSITION = "AimPositionOut"
static

◆ PORT_DURATION

const string SCR_AIGetSuppressionPosition.PORT_DURATION = "DurationIn"
static

◆ PORT_IDLE_TIME

const string SCR_AIGetSuppressionPosition.PORT_IDLE_TIME = "IdleTimeSOut"
static

◆ PORT_PROGRESS

const string SCR_AIGetSuppressionPosition.PORT_PROGRESS = "ProgressOut"
static

◆ PORT_SHOOT_END

const string SCR_AIGetSuppressionPosition.PORT_SHOOT_END = "ShootEndIn"
static

◆ PORT_SHOOT_START

const string SCR_AIGetSuppressionPosition.PORT_SHOOT_START = "ShootStartIn"
static

◆ s_aVarsIn

ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_DURATION
Definition SCR_AIGetSuppressionPosition.c:3
static const string PORT_SHOOT_START
Definition SCR_AIGetSuppressionPosition.c:4
static const string PORT_SHOOT_END
Definition SCR_AIGetSuppressionPosition.c:5

◆ s_aVarsOut

ref TStringArray SCR_AIGetSuppressionPosition.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string PORT_IDLE_TIME
Definition SCR_AIGetSuppressionPosition.c:9
static const string PORT_PROGRESS
Definition SCR_AIGetSuppressionPosition.c:8
static const string PORT_AIM_POSITION
Definition SCR_AIGetSuppressionPosition.c:7

The documentation for this interface was generated from the following file: