◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetSuppressionVolumeLine.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIGetSuppressionVolumeLine.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetSuppressionVolumeLine.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetSuppressionVolumeLine.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIGetSuppressionVolumeLine.VisibleInPalette |
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◆ AIM_TIME_PORT
const string SCR_AIGetSuppressionVolumeLine.AIM_TIME_PORT = "AimTimeSOut" |
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◆ END_IN_POS_PORT
const string SCR_AIGetSuppressionVolumeLine.END_IN_POS_PORT = "EndPositionIn" |
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◆ END_OUT_POS_PORT
const string SCR_AIGetSuppressionVolumeLine.END_OUT_POS_PORT = "EndPositionOut" |
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◆ m_aDbgShapes
ref array<ref Shape> SCR_AIGetSuppressionVolumeLine.m_aDbgShapes = {} |
◆ PROGRESS_IN_PORT
const string SCR_AIGetSuppressionVolumeLine.PROGRESS_IN_PORT = "ProgressIn" |
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◆ s_aVarsIn
◆ s_aVarsOut
◆ START_IN_POS_PORT
const string SCR_AIGetSuppressionVolumeLine.START_IN_POS_PORT = "StartPositionIn" |
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◆ START_OUT_POS_PORT
const string SCR_AIGetSuppressionVolumeLine.START_OUT_POS_PORT = "StartPositionOut" |
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◆ SUPPRESS_TIME_PORT
const string SCR_AIGetSuppressionVolumeLine.SUPPRESS_TIME_PORT = "SuppressionTimeSOut" |
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◆ SUPPRESSION_VOLUME_PORT
const string SCR_AIGetSuppressionVolumeLine.SUPPRESSION_VOLUME_PORT = "SuppressionVolume" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetSuppressionVolumePosition.c