◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetTargetSuppressionVolume.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIGetTargetSuppressionVolume.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetTargetSuppressionVolume.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetTargetSuppressionVolume.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetTargetSuppressionVolume.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIGetTargetSuppressionVolume.VisibleInPalette |
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◆ m_CombatComponent
◆ m_SuppressionVolume
◆ PORT_BASE_TARGET
const string SCR_AIGetTargetSuppressionVolume.PORT_BASE_TARGET = "BaseTarget" |
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◆ PORT_SUPPRESSION_VOLUME
const string SCR_AIGetTargetSuppressionVolume.PORT_SUPPRESSION_VOLUME = "SuppressionVolume" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetTargetSuppressionVolume.s_aVarsIn = {PORT_BASE_TARGET} |
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◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetTargetSuppressionVolume.c