◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetWeaponOfType.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetWeaponOfType.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetWeaponOfType.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetWeaponOfType.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetWeaponOfType.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_WeaponType
◆ PORT_WEAPON_COMPONENT
  
  
      
        
          | const string SCR_AIGetWeaponOfType.PORT_WEAPON_COMPONENT = "WeaponComponent" | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_WEAPON_TYPE
  
  
      
        
          | const string SCR_AIGetWeaponOfType.PORT_WEAPON_TYPE = "WeaponType" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetWeaponOfType.c