Arma Reforger Script API
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SCR_AIGetWeaponOfType Interface Reference
Inheritance diagram for SCR_AIGetWeaponOfType:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
override TStringArray GetVariablesOut ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Attributes

static const string PORT_WEAPON_COMPONENT = "WeaponComponent"
 
static const string PORT_WEAPON_TYPE = "WeaponType"
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Protected Attributes

EWeaponType m_WeaponType
 

Static Protected Attributes

static ref TStringArray s_aVarsIn = {PORT_WEAPON_TYPE}
 
static ref TStringArray s_aVarsOut = {PORT_WEAPON_COMPONENT}
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetWeaponOfType.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AIGetWeaponOfType.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AIGetWeaponOfType.GetVariablesOut ( )

Implements Node.

◆ OnInit()

override void SCR_AIGetWeaponOfType.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIGetWeaponOfType.VisibleInPalette ( )
staticprotected

Implements Node.

Member Data Documentation

◆ m_WeaponType

EWeaponType SCR_AIGetWeaponOfType.m_WeaponType
protected

◆ PORT_WEAPON_COMPONENT

const string SCR_AIGetWeaponOfType.PORT_WEAPON_COMPONENT = "WeaponComponent"
static

◆ PORT_WEAPON_TYPE

const string SCR_AIGetWeaponOfType.PORT_WEAPON_TYPE = "WeaponType"
static

◆ s_aVarsIn

ref TStringArray SCR_AIGetWeaponOfType.s_aVarsIn = {PORT_WEAPON_TYPE}
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIGetWeaponOfType.s_aVarsOut = {PORT_WEAPON_COMPONENT}
staticprotected

The documentation for this interface was generated from the following file: