Arma Reforger Script API
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SCR_AIGroupFormationSetting Interface Reference
Inheritance diagram for SCR_AIGroupFormationSetting:
SCR_AIGroupFormationSettingBase SCR_AIGroupSetting SCR_AISettingBase

Public Member Functions

override SCR_EAIGroupFormation GetFormation (int moveHandlerId, SCR_EAIGroupFormation desiredFormation)
 formation - the formation wanted by AI at this moment.
 
override string GetDebugText ()
 
- Public Member Functions inherited from SCR_AIGroupFormationSettingBase
override TypeName GetCategorizationType ()
 Returns type which is used for identification of setting type.
 
- Public Member Functions inherited from SCR_AIGroupSetting
override int GetMaxActionCause ()
 When making own setting classes, DO NOT declare own constructor to pass data.
 
- Public Member Functions inherited from SCR_AISettingBase
int GetPriority ()
 
SCR_EAISettingOrigin GetOrigin ()
 
SCR_AISettingBase GetParentSetting ()
 
SCR_EAISettingFlags GetFlags ()
 
bool HasFlag (SCR_EAISettingFlags f)
 
SCR_AISettingBase CreateCopy ()
 This method must make a deep copy of data describing this setting.
 
void Internal_InitCopyFrom (SCR_AISettingBase from)
 Called right after this setting object was created as copy from elsewhere.
 
void Internal_ConstructedAtProperty (SCR_EAISettingOrigin origin, SCR_EAISettingFlags flagsToSet)
 Must be called if the setting is part of some property.
 
void Internal_SetFlag (SCR_EAISettingFlags flagsToSet)
 
void OnAdded (SCR_AISettingsBaseComponent settingsComp)
 Called after the setting was added to SCR_AISettingsBaseComponent.
 
void OnRemoved (SCR_AISettingsBaseComponent settingsComp)
 Called after the setting was removed from SCR_AISettingsBaseComponent.
 
void ApplyEffects (SCR_AISettingsBaseComponent settingsComp)
 This is meant for settings which apply some permanent effect to AI (like setting skill), instead of some other system to look up current settings through GetCurrentSetting call.
 

Static Public Member Functions

static SCR_AIGroupFormationSetting Create (SCR_EAISettingOrigin origin, SCR_EAIGroupFormation formation)
 

Protected Attributes

SCR_EAIGroupFormation m_eFormation
 
- Protected Attributes inherited from SCR_AISettingBase
SCR_AISettingBase m_ParentSetting
 
SCR_EAISettingOrigin m_eOrigin
 
SCR_EAISettingFlags m_eFlags
 
int m_iPriority
 

Additional Inherited Members

- Static Public Attributes inherited from SCR_AISettingBase
const int ACTION_CAUSE_NOT_SUPPORTED = int.MAX
 
- Protected Member Functions inherited from SCR_AISettingBase
void Init (SCR_EAISettingOrigin origin)
 Must be called from the factory method, if setting is created dynamically.
 
- Static Protected Attributes inherited from SCR_AISettingBase
static ref SCR_AISettingOriginPriorityTable s_OriginPriorityTable = new SCR_AISettingOriginPriorityTable()
 

Member Function Documentation

◆ Create()

static SCR_AIGroupFormationSetting SCR_AIGroupFormationSetting.Create ( SCR_EAISettingOrigin origin,
SCR_EAIGroupFormation formation )
static

◆ GetDebugText()

override string SCR_AIGroupFormationSetting.GetDebugText ( )

Implements SCR_AISettingBase.

◆ GetFormation()

override SCR_EAIGroupFormation SCR_AIGroupFormationSetting.GetFormation ( int moveHandlerId,
SCR_EAIGroupFormation desiredFormation )

formation - the formation wanted by AI at this moment.

For instance they might want one fireteam to do something in a specific formation. moveHandlerId - see AIGroupMovementComponent.

Implements SCR_AIGroupFormationSettingBase.

Member Data Documentation

◆ m_eFormation

SCR_EAIGroupFormation SCR_AIGroupFormationSetting.m_eFormation
protected

The documentation for this interface was generated from the following file: