◆ AddCluster()
◆ AddTarget()
void SCR_AIGroupTargetCluster.AddTarget |
( |
SCR_AITargetInfo |
target, |
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float |
angle, |
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float |
dist |
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) |
| |
◆ GetMinDistance()
float SCR_AIGroupTargetCluster.GetMinDistance |
( |
| ) |
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◆ MoveStateFrom()
◆ m_aAngles
ref array<float> SCR_AIGroupTargetCluster.m_aAngles = {} |
◆ m_aDistances
ref array<float> SCR_AIGroupTargetCluster.m_aDistances = {} |
◆ m_aEntities
ref array<IEntity> SCR_AIGroupTargetCluster.m_aEntities = {} |
◆ m_aTargets
◆ m_fAngleMax
float SCR_AIGroupTargetCluster.m_fAngleMax |
◆ m_fAngleMin
float SCR_AIGroupTargetCluster.m_fAngleMin |
◆ m_State
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIGroupTargetCluster.c