◆ AddCluster()
◆ AddTarget()
| void SCR_AIGroupTargetCluster.AddTarget |
( |
SCR_AITargetInfo | target, |
|
|
float | angle, |
|
|
float | dist ) |
◆ GetMinDistance()
| float SCR_AIGroupTargetCluster.GetMinDistance |
( |
| ) |
|
◆ MoveStateFrom()
◆ m_aAngles
| ref array<float> SCR_AIGroupTargetCluster.m_aAngles = {} |
◆ m_aDistances
| ref array<float> SCR_AIGroupTargetCluster.m_aDistances = {} |
◆ m_aEntities
| ref array<IEntity> SCR_AIGroupTargetCluster.m_aEntities = {} |
◆ m_aTargets
◆ m_fAngleMax
| float SCR_AIGroupTargetCluster.m_fAngleMax |
◆ m_fAngleMin
| float SCR_AIGroupTargetCluster.m_fAngleMin |
◆ m_State
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIGroupTargetCluster.c