◆ SCR_AITargetClusterState()
◆ GetCenterPosition()
vector SCR_AITargetClusterState.GetCenterPosition |
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◆ GetTimeSinceLastNewInformation()
float SCR_AITargetClusterState.GetTimeSinceLastNewInformation |
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Returns time passed since any new information was received from this cluster You must call ProcessTargets first.
◆ ProcessTargets()
void SCR_AITargetClusterState.ProcessTargets |
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Counts targets and saves them in member variables.
◆ m_Activity
◆ m_Cluster
◆ m_ePrevState
EAITargetClusterState SCR_AITargetClusterState.m_ePrevState = EAITargetClusterState.UNINITIALIZED |
◆ m_eState
EAITargetClusterState SCR_AITargetClusterState.m_eState = EAITargetClusterState.NONE |
◆ m_fDistMin
float SCR_AITargetClusterState.m_fDistMin |
◆ m_fMaxAge_s
float SCR_AITargetClusterState.m_fMaxAge_s |
◆ m_fMaxTimestamp
float SCR_AITargetClusterState.m_fMaxTimestamp |
◆ m_fTimer_ms
float SCR_AITargetClusterState.m_fTimer_ms = 0 |
◆ m_iCountAlive
int SCR_AITargetClusterState.m_iCountAlive |
◆ m_iCountDestroyed
int SCR_AITargetClusterState.m_iCountDestroyed |
◆ m_iCountDetected
int SCR_AITargetClusterState.m_iCountDetected |
◆ m_iCountEndangering
int SCR_AITargetClusterState.m_iCountEndangering |
◆ m_iCountIdentified
int SCR_AITargetClusterState.m_iCountIdentified |
◆ m_iCountLost
int SCR_AITargetClusterState.m_iCountLost |
◆ m_vBBMax
vector SCR_AITargetClusterState.m_vBBMax |
◆ m_vBBMin
vector SCR_AITargetClusterState.m_vBBMin |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AITargetClusterState.c