Arma Reforger Script API
|
Public Member Functions | |
void | SCR_AIIdleBehavior_Driver (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, notnull IEntity vehicleEntity) |
override void | OnFail () |
void | OnVehicleApproaching () |
override float | CustomEvaluate () |
Public Member Functions inherited from SCR_AIIdleBehavior | |
void | SCR_AIIdleBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity) |
override void | OnActionSelected () |
Public Member Functions inherited from SCR_AIBehaviorBase | |
void | SCR_AIBehaviorBase (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity) |
SCR_AIActivityBase | GetGroupActivityContext () |
override void | OnActionSelected () |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Protected Member Functions | |
bool | GetHiBeamLightsState () |
bool | GetLightsState () |
void | SetHiBeamLightState (bool enable) |
void | SetLightsState (bool enableLights, bool enableHiBeamLights=false) |
void | EvaluateLightsUsage () |
bool | ShouldUseHiBeamLights (float worldTime) |
bool | ShouldUseLights (float worldTime) |
Protected Attributes | |
SCR_AIInfoComponent | m_Info |
IEntity | m_Vehicle |
BaseLightManagerComponent | m_VehicleLightManager |
float | m_fNextLightsCheck |
float | m_fHiBeamIgnoreTime |
Protected Attributes inherited from SCR_AIActionBase | |
ref SCR_BTParam< float > | m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT) |
Static Protected Attributes | |
const int | LIGHTS_CHECK_INTERVAL_MS = 2*1000 |
const int | UNSAFE_LIGHTS_LOCK_DURATION_MS = 5 * 60 * 1000 |
const float | MIN_HIBEAM_LIGHTS_VEHICLE_SPEED_MPS_SQ = 4 |
const int | VEHICLE_DANGER_HIBEAM_LIGHTS_TIMEOUT_MS = 5*1000 |
void SCR_AIIdleBehavior_Driver.SCR_AIIdleBehavior_Driver | ( | SCR_AIUtilityComponent | utility, |
SCR_AIActivityBase | groupActivity, | ||
notnull IEntity | vehicleEntity | ||
) |
override float SCR_AIIdleBehavior_Driver.CustomEvaluate | ( | ) |
Implements AIActionBase.
|
protected |
|
protected |
|
protected |
override void SCR_AIIdleBehavior_Driver.OnFail | ( | ) |
Implements SCR_AIActionBase.
void SCR_AIIdleBehavior_Driver.OnVehicleApproaching | ( | ) |
|
protected |
|
protected |
|
protected |
|
protected |
|
staticprotected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
staticprotected |
|
staticprotected |
|
staticprotected |