Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_AIIdleBehavior_Driver Interface Reference
Inheritance diagram for SCR_AIIdleBehavior_Driver:
[legend]

Public Member Functions

void SCR_AIIdleBehavior_Driver (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, notnull IEntity vehicleEntity)
 
override void OnFail ()
 
void OnVehicleApproaching ()
 
override float CustomEvaluate ()
 
- Public Member Functions inherited from SCR_AIIdleBehavior
void SCR_AIIdleBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity)
 
override void OnActionSelected ()
 
- Public Member Functions inherited from SCR_AIBehaviorBase
void SCR_AIBehaviorBase (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity)
 
SCR_AIActivityBase GetGroupActivityContext ()
 
override void OnActionSelected ()
 
- Public Member Functions inherited from SCR_AIActionBase
override float EvaluatePriorityLevel ()
 
void SetPriorityLevel (int priority)
 
override void OnSetActionState (EAIActionState state)
 
override void OnSetSuspended (bool suspended)
 
override void OnComplete ()
 
override void OnFail ()
 
override void OnActionRemoved ()
 
string GetActionDebugInfo ()
 
string GetDebugPanelText ()
 
override void OnActionSelected ()
 
override void OnActionDeselected ()
 
void OnActionExecuted ()
 
void OnActionCompleted ()
 
void OnActionFailed ()
 
bool IsActionInterruptable ()
 
void SetActionInterruptable (bool IsInterruptable)
 
void SetParametersToBTVariables (SCR_AIActionTask node)
 
void GetParametersFromBTVariables (SCR_AIActionTask node)
 
TStringArray GetPortNames ()
 
float GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL)
 Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER".
 
- Public Member Functions inherited from AIActionBase
proto external float Evaluate ()
 
proto external float GetPriority ()
 
proto external void SetPriority (float priority)
 
proto external bool GetActionIsSuspended ()
 
proto external void SetActionIsSuspended (bool val)
 
proto external bool GetIsUniqueInActionQueue ()
 
proto external void SetIsUniqueInActionQueue (bool unique)
 
proto external EAIActionState GetActionState ()
 
proto external void SetActionState (EAIActionState state)
 
proto external void Fail ()
 
proto external void Complete ()
 
proto external bool GetRemoveAction ()
 
proto external void SetRemoveAction (bool val)
 
proto external ref AIActionBase GetRelatedGroupActivity ()
 
proto external void SetRelatedGroupActivity (AIActionBase related)
 
float CustomEvaluate ()
 
float EvaluatePriorityLevel ()
 
void OnSetSuspended (bool suspended)
 
void OnSetActionState (EAIActionState state)
 
void OnFail ()
 
void OnComplete ()
 
bool OnMessage (AIMessage msg)
 
void OnActionSelected ()
 
void OnActionDeselected ()
 
void OnActionRemoved ()
 

Protected Member Functions

bool GetHiBeamLightsState ()
 
bool GetLightsState ()
 
void SetHiBeamLightState (bool enable)
 
void SetLightsState (bool enableLights, bool enableHiBeamLights=false)
 
void EvaluateLightsUsage ()
 
bool ShouldUseHiBeamLights (float worldTime)
 
bool ShouldUseLights (float worldTime)
 

Protected Attributes

SCR_AIInfoComponent m_Info
 
IEntity m_Vehicle
 
BaseLightManagerComponent m_VehicleLightManager
 
float m_fNextLightsCheck
 
float m_fHiBeamIgnoreTime
 
- Protected Attributes inherited from SCR_AIActionBase
ref SCR_BTParam< float > m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT)
 

Static Protected Attributes

const int LIGHTS_CHECK_INTERVAL_MS = 2*1000
 
const int UNSAFE_LIGHTS_LOCK_DURATION_MS = 5 * 60 * 1000
 
const float MIN_HIBEAM_LIGHTS_VEHICLE_SPEED_MPS_SQ = 4
 
const int VEHICLE_DANGER_HIBEAM_LIGHTS_TIMEOUT_MS = 5*1000
 

Additional Inherited Members

- Public Attributes inherited from SCR_AIBehaviorBase
SCR_AIUtilityComponent m_Utility
 
float m_fThreat = 0.0
 
bool m_bAllowLook = true
 
bool m_bResetLook = false
 
bool m_bUseCombatMove = false
 
- Public Attributes inherited from SCR_AIActionBase
bool m_bIsInterruptable = true
 
ResourceName m_sBehaviorTree
 
ResourceName m_sAbortBehaviorTree
 
ref ScriptInvoker m_OnActionCompleted = new ScriptInvoker()
 
ref ScriptInvoker m_OnActionFailed = new ScriptInvoker()
 
ref array< SCR_BTParamBasem_aParams = {}
 
- Static Public Attributes inherited from SCR_AIActionBase
const static float PRIORITY_LEVEL_NORMAL = 0
 
const static float PRIORITY_LEVEL_PLAYER = 1000
 
const static float PRIORITY_LEVEL_GAMEMASTER = 2000
 
const static float PRIORITY_BEHAVIOR_RETREAT_MELEE = 190 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_GET_OUT_VEHICLE_HIGH_PRIORITY = 162 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_MOVE_FROM_DANGER = 160 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_ATTACK_HIGH_PRIORITY = 120 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_HEAL_HIGH_PRIORITY = 115 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_OBSERVE_UNKNOWN_FIRE_HIGH_PRIORITY = 113 + PRIORITY_LEVEL_PLAYER
 
const static float PRIORITY_BEHAVIOR_GET_IN_VEHICLE = 130
 
const static float PRIORITY_BEHAVIOR_GET_OUT_VEHICLE = 125
 
const static float PRIORITY_BEHAVIOR_PICKUP_INVENTORY_ITEMS = 118
 
const static float PRIORITY_BEHAVIOR_FIRE_ILLUM_FLARE = 113
 
const static float PRIORITY_BEHAVIOR_THROW_GRENADE = 112
 
const static float PRIORITY_BEHAVIOR_MEDIC_HEAL = 111
 
const static float PRIORITY_BEHAVIOR_RETREAT_FROM_TARGET = 110
 
const static float PRIORITY_BEHAVIOR_PROVIDE_AMMO = 100
 
const static float PRIORITY_BEHAVIOR_ATTACK_SELECTED = 90
 
const static float PRIORITY_BEHAVIOR_HEAL_WAIT = 83
 
const static float PRIORITY_BEHAVIOR_MOVE_FROM_VEHICLE_HORN = 72
 
const static float PRIORITY_BEHAVIOR_ATTACK_NOT_SELECTED = 70
 
const static float PRIORITY_BEHAVIOR_MOVE_FROM_UNKNOWN_FIRE = 68
 
const static float PRIORITY_BEHAVIOR_OBSERVE_UNKNOWN_FIRE = 66
 
const static float PRIORITY_BEHAVIOR_HEAL = 65
 
const static float PRIORITY_BEHAVIOR_MOVE_AND_INVESTIGATE = 64
 
const static float PRIORITY_BEHAVIOR_SUPPRESS = 63
 
const static float PRIORITY_BEHAVIOR_OBSERVE_EXPLOSION = 62
 
const static float PRIORITY_BEHAVIOR_DEFEND = 61
 
const static float PRIORITY_BEHAVIOR_FIND_FIRE_POSITION = 60
 
const static float PRIORITY_BEHAVIOR_OBSERVE_LOW_PRIORITY = 59
 
const static float PRIORITY_BEHAVIOR_MOVE_INDIVIDUALLY = 58
 
const static float PRIORITY_BEHAVIOR_OPEN_NAVLINK_DOOR = 54
 
const static float PRIORITY_BEHAVIOR_PERFORM_ACTION = 30
 
const static float PRIORITY_BEHAVIOR_MOVE = 30
 
const static float PRIORITY_BEHAVIOR_MOVE_IN_FORMATION = 30
 
const static float PRIORITY_BEHAVIOR_WAIT = 10
 
const static float PRIORITY_BEHAVIOR_ANIMATE = 10
 
const static float PRIORITY_BEHAVIOR_IDLE_DRIVER = 2
 
const static float PRIORITY_BEHAVIOR_IDLE = 1
 
const static float PRIORITY_BEHAVIOR_DISMOUNT_TURRET = 300
 
const static float PRIORITY_BEHAVIOR_DISMOUNT_TURRET_INVESTIGATE = 21
 
const static float PRIORITY_BEHAVIOR_DISMOUNT_TURRET_GET_IN = 20
 
const static float PRIORITY_ACTIVITY_GET_IN = 130
 
const static float PRIORITY_ACTIVITY_FOLLOW = 130
 
const static float PRIORITY_ACTIVITY_RESUPPLY = 100
 
const static float PRIORITY_ACTIVITY_COMBAT_WITH_VEHICLES = 85
 
const static float PRIORITY_ACTIVITY_HEAL = 80
 
const static float PRIORITY_ACTIVITY_ATTACK_CLUSTER = 70
 
const static float PRIORITY_ACTIVITY_SEEK_AND_DESTROY = 60
 
const static float PRIORITY_ACTIVITY_INVESTIGATE_CLUSTER = 55
 
const static float PRIORITY_ACTIVITY_DEFEND_FROM_CLUSTER = 55
 
const static float PRIORITY_ACTIVITY_MOVE = 50
 
const static float PRIORITY_ACTIVITY_PERFORM_ACTION = 50
 
const static float PRIORITY_ACTIVITY_DEFEND = 50
 
const static float PRIORITY_ACTIVITY_GET_OUT = 50
 
const static float PRIORITY_ACTIVITY_SUPPRESS = 40
 
const static float PRIORITY_ACTIVITY_ANIMATE = 10
 

Constructor & Destructor Documentation

◆ SCR_AIIdleBehavior_Driver()

void SCR_AIIdleBehavior_Driver.SCR_AIIdleBehavior_Driver ( SCR_AIUtilityComponent  utility,
SCR_AIActivityBase  groupActivity,
notnull IEntity  vehicleEntity 
)

Member Function Documentation

◆ CustomEvaluate()

override float SCR_AIIdleBehavior_Driver.CustomEvaluate ( )

Implements AIActionBase.

◆ EvaluateLightsUsage()

void SCR_AIIdleBehavior_Driver.EvaluateLightsUsage ( )
protected

◆ GetHiBeamLightsState()

bool SCR_AIIdleBehavior_Driver.GetHiBeamLightsState ( )
protected

◆ GetLightsState()

bool SCR_AIIdleBehavior_Driver.GetLightsState ( )
protected

◆ OnFail()

override void SCR_AIIdleBehavior_Driver.OnFail ( )

Implements SCR_AIActionBase.

◆ OnVehicleApproaching()

void SCR_AIIdleBehavior_Driver.OnVehicleApproaching ( )

◆ SetHiBeamLightState()

void SCR_AIIdleBehavior_Driver.SetHiBeamLightState ( bool  enable)
protected

◆ SetLightsState()

void SCR_AIIdleBehavior_Driver.SetLightsState ( bool  enableLights,
bool  enableHiBeamLights = false 
)
protected

◆ ShouldUseHiBeamLights()

bool SCR_AIIdleBehavior_Driver.ShouldUseHiBeamLights ( float  worldTime)
protected

◆ ShouldUseLights()

bool SCR_AIIdleBehavior_Driver.ShouldUseLights ( float  worldTime)
protected

Member Data Documentation

◆ LIGHTS_CHECK_INTERVAL_MS

const int SCR_AIIdleBehavior_Driver.LIGHTS_CHECK_INTERVAL_MS = 2*1000
staticprotected

◆ m_fHiBeamIgnoreTime

float SCR_AIIdleBehavior_Driver.m_fHiBeamIgnoreTime
protected

◆ m_fNextLightsCheck

float SCR_AIIdleBehavior_Driver.m_fNextLightsCheck
protected

◆ m_Info

SCR_AIInfoComponent SCR_AIIdleBehavior_Driver.m_Info
protected

◆ m_Vehicle

IEntity SCR_AIIdleBehavior_Driver.m_Vehicle
protected

◆ m_VehicleLightManager

BaseLightManagerComponent SCR_AIIdleBehavior_Driver.m_VehicleLightManager
protected

◆ MIN_HIBEAM_LIGHTS_VEHICLE_SPEED_MPS_SQ

const float SCR_AIIdleBehavior_Driver.MIN_HIBEAM_LIGHTS_VEHICLE_SPEED_MPS_SQ = 4
staticprotected

◆ UNSAFE_LIGHTS_LOCK_DURATION_MS

const int SCR_AIIdleBehavior_Driver.UNSAFE_LIGHTS_LOCK_DURATION_MS = 5 * 60 * 1000
staticprotected

◆ VEHICLE_DANGER_HIBEAM_LIGHTS_TIMEOUT_MS

const int SCR_AIIdleBehavior_Driver.VEHICLE_DANGER_HIBEAM_LIGHTS_TIMEOUT_MS = 5*1000
staticprotected

The documentation for this interface was generated from the following file: