◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIIsFriendlyInAim.GetOnHoverDescription  | 
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◆ OnInit()
  
  
      
        
          | override void SCR_AIIsFriendlyInAim.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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protected   | 
  
 
 
◆ TestFunction()
  
  
      
        
          | override bool SCR_AIIsFriendlyInAim.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
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protected   | 
  
 
 
◆ m_FriendlyAimShape
  
  
      
        
          | ref Shape SCR_AIIsFriendlyInAim.m_FriendlyAimShape | 
         
       
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protected   | 
  
 
 
◆ m_PerceptionComponent
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIIsFriendlyInAim.c