◆ GetOnHoverDescription()
| static override string SCR_AIIsTargetVisible.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIIsTargetVisible.GetVariablesIn |
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◆ TestFunction()
| override bool SCR_AIIsTargetVisible.TestFunction |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIIsTargetVisible.VisibleInPalette |
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◆ BASE_TARGET_PORT
| const string SCR_AIIsTargetVisible.BASE_TARGET_PORT = "BaseTargetIn" |
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◆ m_CombatComp
◆ s_aVarsIn
| ref TStringArray SCR_AIIsTargetVisible.s_aVarsIn |
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Initial value:= {
}
static const string BASE_TARGET_PORT
Definition SCR_AIIsTargetVisible.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIIsTargetVisible.c