Arma Reforger Script API
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SCR_AIIsTargetVisible Interface Reference
Inheritance diagram for SCR_AIIsTargetVisible:
DecoratorScripted Decorator Node

Public Attributes

SCR_AICombatComponent m_CombatComp
 

Static Public Attributes

static const string BASE_TARGET_PORT = "BaseTargetIn"
 

Protected Member Functions

override bool TestFunction (AIAgent owner)
 
override TStringArray GetVariablesIn ()
 
- Protected Member Functions inherited from DecoratorScripted
void OnInit (AIAgent owner)
 
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Member Function Documentation

◆ GetOnHoverDescription()

static override string SCR_AIIsTargetVisible.GetOnHoverDescription ( )
staticprotected

Implements DecoratorScripted.

◆ GetVariablesIn()

override TStringArray SCR_AIIsTargetVisible.GetVariablesIn ( )
protected

Implements Node.

◆ TestFunction()

override bool SCR_AIIsTargetVisible.TestFunction ( AIAgent owner)
protected

Implements DecoratorScripted.

◆ VisibleInPalette()

static override bool SCR_AIIsTargetVisible.VisibleInPalette ( )
staticprotected

Implements DecoratorScripted.

Member Data Documentation

◆ BASE_TARGET_PORT

const string SCR_AIIsTargetVisible.BASE_TARGET_PORT = "BaseTargetIn"
static

◆ m_CombatComp

SCR_AICombatComponent SCR_AIIsTargetVisible.m_CombatComp

◆ s_aVarsIn

ref TStringArray SCR_AIIsTargetVisible.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string BASE_TARGET_PORT
Definition SCR_AIDecoTimeSinceTargetDetected.c:4

The documentation for this interface was generated from the following file: