◆ GetOnHoverDescription()
static override string SCR_AIIsTargetVisible.GetOnHoverDescription |
( |
| ) |
|
|
staticprotected |
◆ GetVariablesIn()
override TStringArray SCR_AIIsTargetVisible.GetVariablesIn |
( |
| ) |
|
|
protected |
◆ TestFunction()
override bool SCR_AIIsTargetVisible.TestFunction |
( |
AIAgent | owner | ) |
|
|
protected |
◆ VisibleInPalette()
static override bool SCR_AIIsTargetVisible.VisibleInPalette |
( |
| ) |
|
|
staticprotected |
◆ BASE_TARGET_PORT
const string SCR_AIIsTargetVisible.BASE_TARGET_PORT = "BaseTargetIn" |
|
static |
◆ m_CombatComp
◆ s_aVarsIn
ref TStringArray SCR_AIIsTargetVisible.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string BASE_TARGET_PORT
Definition SCR_AIIsTargetVisible.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIIsTargetVisible.c