◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIIsTargetVisible.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ GetVariablesIn()
  
  
      
        
          | override TStringArray SCR_AIIsTargetVisible.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ TestFunction()
  
  
      
        
          | override bool SCR_AIIsTargetVisible.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIIsTargetVisible.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ BASE_TARGET_PORT
  
  
      
        
          | const string SCR_AIIsTargetVisible.BASE_TARGET_PORT = "BaseTargetIn" | 
         
       
   | 
  
static   | 
  
 
 
◆ m_CombatComp
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIIsTargetVisible.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string BASE_TARGET_PORT
Definition SCR_AIIsTargetVisible.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIIsTargetVisible.c