◆ EOnTaskSimulate()
override ENodeResult SCR_AILimitStance.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AILimitStance.GetNodeMiddleText |
( |
| ) |
|
◆ GetOnHoverDescription()
static override string SCR_AILimitStance.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
override TStringArray SCR_AILimitStance.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override TStringArray SCR_AILimitStance.GetVariablesOut |
( |
| ) |
|
◆ VisibleInPalette()
static override bool SCR_AILimitStance.VisibleInPalette |
( |
| ) |
|
|
static |
◆ m_eStanceLimit0
◆ m_eStanceLimit1
◆ m_Utility
◆ s_aVarsIn
◆ s_aVarsOut
◆ STANCE_IN_PORT
const string SCR_AILimitStance.STANCE_IN_PORT = "StanceIn" |
|
staticprotected |
◆ STANCE_OUT_PORT
const string SCR_AILimitStance.STANCE_OUT_PORT = "StanceOut" |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AILimitStance.c