◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AILimitStance.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
      
        
          | override string SCR_AILimitStance.GetNodeMiddleText  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AILimitStance.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AILimitStance.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AILimitStance.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AILimitStance.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_eStanceLimit0
◆ m_eStanceLimit1
◆ m_Utility
◆ s_aVarsIn
◆ s_aVarsOut
◆ STANCE_IN_PORT
  
  
      
        
          | const string SCR_AILimitStance.STANCE_IN_PORT = "StanceIn" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ STANCE_OUT_PORT
  
  
      
        
          | const string SCR_AILimitStance.STANCE_OUT_PORT = "StanceOut" | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AILimitStance.c