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| static void  | SendDismountMessage (notnull AIAgent agent, notnull IEntity vehicleEntity, int soldierId, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) | 
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| static void  | SendGetInMessage (notnull AIAgent agent, notnull IEntity vehicleEntity, EAICompartmentType roleInVehicle, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) | 
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| static void  | SendMoveMessage (notnull AIAgent agent, IEntity moveToEntity, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) | 
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| static void  | SendCancelMessage (notnull AIAgent agent, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) | 
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| static void  | SendAnimateMessage (notnull AIAgent agent, notnull IEntity rootEntity, notnull SCR_AIAnimationScript script, SCR_AIActivityBase relatedActivity, ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > relatedInvoker, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) | 
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◆ SendAnimateMessage()
  
  
      
        
          | static void SCR_AIMessageHandling.SendAnimateMessage  | 
          ( | 
          notnull AIAgent |           agent,  | 
         
        
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          notnull IEntity |           rootEntity,  | 
         
        
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          notnull SCR_AIAnimationScript |           script,  | 
         
        
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          SCR_AIActivityBase |           relatedActivity,  | 
         
        
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          ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > |           relatedInvoker,  | 
         
        
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          notnull AICommunicationComponent |           myComms,  | 
         
        
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          string |           sendFrom = string::Empty ) | 
         
       
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◆ SendCancelMessage()
  
  
      
        
          | static void SCR_AIMessageHandling.SendCancelMessage  | 
          ( | 
          notnull AIAgent |           agent,  | 
         
        
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          SCR_AIActivityBase |           relatedActivity,  | 
         
        
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          notnull AICommunicationComponent |           myComms,  | 
         
        
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          string |           sendFrom = string::Empty ) | 
         
       
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◆ SendDismountMessage()
  
  
      
        
          | static void SCR_AIMessageHandling.SendDismountMessage  | 
          ( | 
          notnull AIAgent |           agent,  | 
         
        
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          notnull IEntity |           vehicleEntity,  | 
         
        
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          int |           soldierId,  | 
         
        
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          SCR_AIActivityBase |           relatedActivity,  | 
         
        
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          notnull AICommunicationComponent |           myComms,  | 
         
        
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          string |           sendFrom = string::Empty ) | 
         
       
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static   | 
  
 
 
◆ SendGetInMessage()
  
  
      
        
          | static void SCR_AIMessageHandling.SendGetInMessage  | 
          ( | 
          notnull AIAgent |           agent,  | 
         
        
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          notnull IEntity |           vehicleEntity,  | 
         
        
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          EAICompartmentType |           roleInVehicle,  | 
         
        
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          SCR_AIActivityBase |           relatedActivity,  | 
         
        
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          notnull AICommunicationComponent |           myComms,  | 
         
        
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          string |           sendFrom = string::Empty ) | 
         
       
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◆ SendMoveMessage()
  
  
      
        
          | static void SCR_AIMessageHandling.SendMoveMessage  | 
          ( | 
          notnull AIAgent |           agent,  | 
         
        
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          IEntity |           moveToEntity,  | 
         
        
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          SCR_AIActivityBase |           relatedActivity,  | 
         
        
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          notnull AICommunicationComponent |           myComms,  | 
         
        
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          string |           sendFrom = string::Empty ) | 
         
       
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The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AIUtils.c