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| static void | SendDismountMessage (notnull AIAgent agent, notnull IEntity vehicleEntity, int soldierId, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) |
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| static void | SendGetInMessage (notnull AIAgent agent, notnull IEntity vehicleEntity, EAICompartmentType roleInVehicle, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) |
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| static void | SendMoveMessage (notnull AIAgent agent, IEntity moveToEntity, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) |
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| static void | SendCancelMessage (notnull AIAgent agent, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) |
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| static void | SendAnimateMessage (notnull AIAgent agent, notnull IEntity rootEntity, notnull SCR_AIAnimationScript script, SCR_AIActivityBase relatedActivity, ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > relatedInvoker, notnull AICommunicationComponent myComms, string sendFrom=string.Empty) |
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◆ SendAnimateMessage()
◆ SendCancelMessage()
◆ SendDismountMessage()
◆ SendGetInMessage()
| static void SCR_AIMessageHandling.SendGetInMessage |
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notnull AIAgent | agent, |
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notnull IEntity | vehicleEntity, |
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EAICompartmentType | roleInVehicle, |
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SCR_AIActivityBase | relatedActivity, |
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notnull AICommunicationComponent | myComms, |
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string | sendFrom = string::Empty ) |
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◆ SendMoveMessage()
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AIUtils.c