◆ SCR_AIMessage_Defend()
void SCR_AIMessage_Defend.SCR_AIMessage_Defend |
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◆ Create()
static SCR_AIMessage_Defend SCR_AIMessage_Defend.Create |
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vector | defendDirection, |
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float | defendAngularRange, |
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bool | waypointRelated, |
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float | priorityLevel, |
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AIWaypoint | relatedWaypoint, |
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SCR_AIActivityBase | relatedActivity ) |
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◆ SetMessageParameters()
◆ m_fDefendAngularRange
float SCR_AIMessage_Defend.m_fDefendAngularRange |
◆ m_vDefendDirection
vector SCR_AIMessage_Defend.m_vDefendDirection |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Messages/SCR_AIMessage.c