◆ SCR_AIMessage_Investigate()
void SCR_AIMessage_Investigate.SCR_AIMessage_Investigate |
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◆ Create()
static SCR_AIMessage_Investigate SCR_AIMessage_Investigate.Create |
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vector |
pos, |
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float |
radius, |
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bool |
dangerous, |
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EAIUnitType |
unitType = EAIUnitType::UnitType_Infantry , |
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float |
duration = 10::0 |
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◆ SetMessageParameters()
◆ m_bIsDangerous
bool SCR_AIMessage_Investigate.m_bIsDangerous |
◆ m_eTargetUnitType
EAIUnitType SCR_AIMessage_Investigate.m_eTargetUnitType = EAIUnitType.UnitType_Infantry |
◆ m_fDuration
float SCR_AIMessage_Investigate.m_fDuration = 10 |
◆ m_fRadius
float SCR_AIMessage_Investigate.m_fRadius |
◆ m_ObjectEntity
IEntity SCR_AIMessage_Investigate.m_ObjectEntity |
◆ m_vMovePosition
vector SCR_AIMessage_Investigate.m_vMovePosition |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Messages/SCR_AIMessage.c