◆ CanReturnRunning()
static override bool SCR_AIOnWaypointPropertiesChange.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIOnWaypointPropertiesChange.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIOnWaypointPropertiesChange.GetOnHoverDescription |
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◆ OnAbort()
override void SCR_AIOnWaypointPropertiesChange.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnCurrentWaypointChanged()
void SCR_AIOnWaypointPropertiesChange.OnCurrentWaypointChanged |
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AIWaypoint | currentWp, |
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AIWaypoint | prevWp ) |
◆ OnEnter()
override void SCR_AIOnWaypointPropertiesChange.OnEnter |
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AIAgent | owner | ) |
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◆ OnWaypointPropertiesChanged()
void SCR_AIOnWaypointPropertiesChange.OnWaypointPropertiesChanged |
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◆ VisibleInPalette()
static override bool SCR_AIOnWaypointPropertiesChange.VisibleInPalette |
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◆ m_bWaypointPropertiesChanged
bool SCR_AIOnWaypointPropertiesChange.m_bWaypointPropertiesChanged |
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◆ m_fActualTime_ms
float SCR_AIOnWaypointPropertiesChange.m_fActualTime_ms |
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◆ m_fTimeout_Base_ms
float SCR_AIOnWaypointPropertiesChange.m_fTimeout_Base_ms |
◆ m_fTimeout_ms
float SCR_AIOnWaypointPropertiesChange.m_fTimeout_ms |
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◆ m_fTimeout_Random_ms
float SCR_AIOnWaypointPropertiesChange.m_fTimeout_Random_ms |
◆ m_OnWaypointChanged
ScriptInvoker SCR_AIOnWaypointPropertiesChange.m_OnWaypointChanged |
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◆ m_OnWaypointPropertiesChanged
ScriptInvoker SCR_AIOnWaypointPropertiesChange.m_OnWaypointPropertiesChanged |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIOnWaypointPropertiesChange.c