◆ EOnTaskSimulate()
override ENodeResult SCR_AIProcessOrder.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIProcessOrder.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIProcessOrder.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIProcessOrder.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIProcessOrder.VisibleInPalette |
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◆ m_bDebugMe
bool SCR_AIProcessOrder.m_bDebugMe |
◆ m_Order
AIOrder SCR_AIProcessOrder.m_Order |
◆ m_sDebugString
string SCR_AIProcessOrder.m_sDebugString |
◆ ORDER_DEBUG_TEXT
const string SCR_AIProcessOrder.ORDER_DEBUG_TEXT = "DebugText" |
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static |
◆ ORDER_PORT
const string SCR_AIProcessOrder.ORDER_PORT = "OrderObjectIn" |
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◆ ORDER_TYPE
const string SCR_AIProcessOrder.ORDER_TYPE = "OrderTypeOut" |
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◆ ORDER_VALUE
const string SCR_AIProcessOrder.ORDER_VALUE = "SciptedOrderValue" |
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◆ s_aVarsIn
ref TStringArray SCR_AIProcessOrder.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string ORDER_PORT
Definition: SCR_AIProcessOrder.c:3
◆ s_aVarsOut
ref TStringArray SCR_AIProcessOrder.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string ORDER_TYPE
Definition: SCR_AIProcessOrder.c:4
static const string ORDER_VALUE
Definition: SCR_AIProcessOrder.c:6
static const string SCRIPTED_ORDER
Definition: SCR_AIProcessOrder.c:5
static const string ORDER_DEBUG_TEXT
Definition: SCR_AIProcessOrder.c:7
◆ SCRIPTED_ORDER
const string SCR_AIProcessOrder.SCRIPTED_ORDER = "IsScriptedOrder" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Orders/SCR_AIProcessOrder.c