◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISemaphoreIn.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
  
  
      
        
          | override string SCR_AISemaphoreIn.GetNodeMiddleText  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISemaphoreIn.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnEnter()
      
        
          | override void SCR_AISemaphoreIn.OnEnter  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISemaphoreIn.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_lockComponent
◆ m_lockName
  
  
      
        
          | string SCR_AISemaphoreIn.m_lockName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_maxAllowedHolders
  
  
      
        
          | int SCR_AISemaphoreIn.m_maxAllowedHolders | 
         
       
   | 
  
protected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISemaphoreIn.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_AISemaphoreIn.c