◆ EOnTaskSimulate()
| override ENodeResult SCR_AISemaphoreIn.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AISemaphoreIn.GetNodeMiddleText |
( |
| ) |
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protected |
◆ GetVariablesIn()
| override TStringArray SCR_AISemaphoreIn.GetVariablesIn |
( |
| ) |
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◆ OnEnter()
| override void SCR_AISemaphoreIn.OnEnter |
( |
AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AISemaphoreIn.VisibleInPalette |
( |
| ) |
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static |
◆ m_lockComponent
◆ m_lockName
| string SCR_AISemaphoreIn.m_lockName |
|
protected |
◆ m_maxAllowedHolders
| int SCR_AISemaphoreIn.m_maxAllowedHolders |
|
protected |
◆ s_aVarsIn
| ref TStringArray SCR_AISemaphoreIn.s_aVarsIn |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_AISemaphoreIn.c