◆ EOnTaskSimulate()
override ENodeResult SCR_AISemaphoreIn.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetNodeMiddleText()
override string SCR_AISemaphoreIn.GetNodeMiddleText |
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protected |
◆ GetVariablesIn()
override TStringArray SCR_AISemaphoreIn.GetVariablesIn |
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◆ OnEnter()
override void SCR_AISemaphoreIn.OnEnter |
( |
AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AISemaphoreIn.VisibleInPalette |
( |
| ) |
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◆ m_lockComponent
◆ m_lockName
string SCR_AISemaphoreIn.m_lockName |
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protected |
◆ m_maxAllowedHolders
int SCR_AISemaphoreIn.m_maxAllowedHolders |
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protected |
◆ s_aVarsIn
ref TStringArray SCR_AISemaphoreIn.s_aVarsIn |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_AISemaphoreIn.c