◆ EOnTaskSimulate()
override ENodeResult SCR_AISetAIState.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetAIState.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetAIState.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetAIState.VisibleInPalette |
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◆ m_stateToSet
EUnitAIState SCR_AISetAIState.m_stateToSet |
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◆ PORT_AI_STATE
const string SCR_AISetAIState.PORT_AI_STATE = "AIState" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetAIState.s_aVarsIn |
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Initial value:= {
}
static const string PORT_AI_STATE
Definition SCR_AISetAIState.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AISetAIState.c