◆ EOnTaskSimulate()
override ENodeResult SCR_AISetBehaviorAllowLook.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISetBehaviorAllowLook.GetNodeMiddleText |
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◆ GetOnHoverDescription()
static override string SCR_AISetBehaviorAllowLook.GetOnHoverDescription |
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staticprotected |
◆ OnEnter()
override void SCR_AISetBehaviorAllowLook.OnEnter |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AISetBehaviorAllowLook.VisibleInPalette |
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staticprotected |
◆ m_bAllowLook
bool SCR_AISetBehaviorAllowLook.m_bAllowLook |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Behavior/SCR_AISetBehaviorAllowLook.c