Arma Reforger Script API
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SCR_AISetCombatMoveState Interface Reference
Inheritance diagram for SCR_AISetCombatMoveState:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override string GetNodeMiddleText ()
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatMoveState m_State
 
ENodeResult m_eReturnValue
 
bool m_bSetRequestState
 
SCR_EAICombatMoveRequestState m_eRequestStateValue
 
bool m_bSetRequestFailReason
 
SCR_EAICombatMoveRequestFailReason m_eRequestFailReason
 
bool m_bSetInCover
 
bool m_bInCoverValue
 
bool m_bSetExposedInCover
 
bool m_bExposedInCoverValue
 
bool m_bSetAimAtTarget
 
bool m_bResetTimer
 
bool m_bReleaseCoverLock
 

Static Protected Attributes

static const string PORT_IN_COVER = "InCover"
 
static const string PORT_EXPOSED_IN_COVER = "ExposedInCover"
 
static const string PORT_AIM_AT_TARGET = "AimAtTarget"
 
static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AISetCombatMoveState.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetNodeMiddleText()

override string SCR_AISetCombatMoveState.GetNodeMiddleText ( )

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AISetCombatMoveState.GetVariablesIn ( )

Implements Node.

◆ OnInit()

override void SCR_AISetCombatMoveState.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AISetCombatMoveState.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_bExposedInCoverValue

bool SCR_AISetCombatMoveState.m_bExposedInCoverValue
protected

◆ m_bInCoverValue

bool SCR_AISetCombatMoveState.m_bInCoverValue
protected

◆ m_bReleaseCoverLock

bool SCR_AISetCombatMoveState.m_bReleaseCoverLock
protected

◆ m_bResetTimer

bool SCR_AISetCombatMoveState.m_bResetTimer
protected

◆ m_bSetAimAtTarget

bool SCR_AISetCombatMoveState.m_bSetAimAtTarget
protected

◆ m_bSetExposedInCover

bool SCR_AISetCombatMoveState.m_bSetExposedInCover
protected

◆ m_bSetInCover

bool SCR_AISetCombatMoveState.m_bSetInCover
protected

◆ m_bSetRequestFailReason

bool SCR_AISetCombatMoveState.m_bSetRequestFailReason
protected

◆ m_bSetRequestState

bool SCR_AISetCombatMoveState.m_bSetRequestState
protected

◆ m_eRequestFailReason

SCR_EAICombatMoveRequestFailReason SCR_AISetCombatMoveState.m_eRequestFailReason
protected

◆ m_eRequestStateValue

SCR_EAICombatMoveRequestState SCR_AISetCombatMoveState.m_eRequestStateValue
protected

◆ m_eReturnValue

ENodeResult SCR_AISetCombatMoveState.m_eReturnValue
protected

◆ m_State

SCR_AICombatMoveState SCR_AISetCombatMoveState.m_State
protected

◆ PORT_AIM_AT_TARGET

const string SCR_AISetCombatMoveState.PORT_AIM_AT_TARGET = "AimAtTarget"
staticprotected

◆ PORT_EXPOSED_IN_COVER

const string SCR_AISetCombatMoveState.PORT_EXPOSED_IN_COVER = "ExposedInCover"
staticprotected

◆ PORT_IN_COVER

const string SCR_AISetCombatMoveState.PORT_IN_COVER = "InCover"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AISetCombatMoveState.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_IN_COVER
Definition SCR_AISetCombatMoveState.c:4
static const string PORT_EXPOSED_IN_COVER
Definition SCR_AISetCombatMoveState.c:5
static const string PORT_AIM_AT_TARGET
Definition SCR_AISetCombatMoveState.c:6

The documentation for this interface was generated from the following file: