◆ EOnTaskSimulate()
override ENodeResult SCR_AISetCombatMoveState.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISetCombatMoveState.GetNodeMiddleText |
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◆ GetVariablesIn()
override TStringArray SCR_AISetCombatMoveState.GetVariablesIn |
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◆ OnInit()
override void SCR_AISetCombatMoveState.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AISetCombatMoveState.VisibleInPalette |
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◆ m_bExposedInCoverValue
bool SCR_AISetCombatMoveState.m_bExposedInCoverValue |
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◆ m_bInCoverValue
bool SCR_AISetCombatMoveState.m_bInCoverValue |
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◆ m_bReleaseCoverLock
bool SCR_AISetCombatMoveState.m_bReleaseCoverLock |
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◆ m_bResetTimer
bool SCR_AISetCombatMoveState.m_bResetTimer |
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◆ m_bSetAimAtTarget
bool SCR_AISetCombatMoveState.m_bSetAimAtTarget |
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◆ m_bSetExposedInCover
bool SCR_AISetCombatMoveState.m_bSetExposedInCover |
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◆ m_bSetInCover
bool SCR_AISetCombatMoveState.m_bSetInCover |
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◆ m_bSetRequestFailReason
bool SCR_AISetCombatMoveState.m_bSetRequestFailReason |
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◆ m_bSetRequestState
bool SCR_AISetCombatMoveState.m_bSetRequestState |
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◆ m_eRequestFailReason
SCR_EAICombatMoveRequestFailReason SCR_AISetCombatMoveState.m_eRequestFailReason |
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◆ m_eRequestStateValue
SCR_EAICombatMoveRequestState SCR_AISetCombatMoveState.m_eRequestStateValue |
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◆ m_eReturnValue
ENodeResult SCR_AISetCombatMoveState.m_eReturnValue |
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◆ m_State
◆ PORT_AIM_AT_TARGET
const string SCR_AISetCombatMoveState.PORT_AIM_AT_TARGET = "AimAtTarget" |
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◆ PORT_EXPOSED_IN_COVER
const string SCR_AISetCombatMoveState.PORT_EXPOSED_IN_COVER = "ExposedInCover" |
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◆ PORT_IN_COVER
const string SCR_AISetCombatMoveState.PORT_IN_COVER = "InCover" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetCombatMoveState.s_aVarsIn |
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Initial value:= {
}
static const string PORT_IN_COVER
Definition SCR_AISetCombatMoveState.c:4
static const string PORT_EXPOSED_IN_COVER
Definition SCR_AISetCombatMoveState.c:5
static const string PORT_AIM_AT_TARGET
Definition SCR_AISetCombatMoveState.c:6
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AISetCombatMoveState.c