◆ CanReturnRunning()
static override bool SCR_AISetCompartmentAccessible.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AISetCompartmentAccessible.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetCompartmentAccessible.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetCompartmentAccessible.GetVariablesIn |
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◆ OnAbort()
override void SCR_AISetCompartmentAccessible.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnEnter()
override void SCR_AISetCompartmentAccessible.OnEnter |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AISetCompartmentAccessible.VisibleInPalette |
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◆ COMPARTMENT_PORT
const string SCR_AISetCompartmentAccessible.COMPARTMENT_PORT = "CompartmentIn" |
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◆ m_bAbortDone
bool SCR_AISetCompartmentAccessible.m_bAbortDone |
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◆ s_aVarsIn
ref TStringArray SCR_AISetCompartmentAccessible.s_aVarsIn |
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Initial value:= {
}
static const string COMPARTMENT_PORT
Definition SCR_AISetCompartmentAccessible.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetCompartmentAccessible.c