◆ EOnTaskSimulate()
override ENodeResult SCR_AISetSmartActionReserved.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetSmartActionReserved.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetSmartActionReserved.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetSmartActionReserved.VisibleInPalette |
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◆ OWNER_PORT
const string SCR_AISetSmartActionReserved.OWNER_PORT = "OwnerAgentIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetSmartActionReserved.s_aVarsIn |
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Initial value:= {
}
static const string SMART_ACTION_PORT
Definition SetSmartActionReserved.c:3
static const string OWNER_PORT
Definition SetSmartActionReserved.c:4
◆ SMART_ACTION_PORT
const string SCR_AISetSmartActionReserved.SMART_ACTION_PORT = "SmartActionIn" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SetSmartActionReserved.c