◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISetSmartActionReserved.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AISetSmartActionReserved.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISetSmartActionReserved.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISetSmartActionReserved.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ OWNER_PORT
  
  
      
        
          | const string SCR_AISetSmartActionReserved.OWNER_PORT = "OwnerAgentIn" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISetSmartActionReserved.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string SMART_ACTION_PORT
Definition SetSmartActionReserved.c:3
 
static const string OWNER_PORT
Definition SetSmartActionReserved.c:4
 
 
 
 
◆ SMART_ACTION_PORT
  
  
      
        
          | const string SCR_AISetSmartActionReserved.SMART_ACTION_PORT = "SmartActionIn" | 
         
       
   | 
  
static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SetSmartActionReserved.c