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    Arma Reforger Script API
    
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Sets stance of character. More...
 Public Member Functions | |
| override void | OnInit (AIAgent owner) | 
| override ENodeResult | EOnTaskSimulate (AIAgent owner, float dt) | 
| override array< string > | GetVariablesIn () | 
| override string | GetNodeMiddleText () | 
Static Public Member Functions | |
| static override bool | VisibleInPalette () | 
| static override string | GetOnHoverDescription () | 
Protected Attributes | |
| CharacterControllerComponent | m_CharacterController | 
| SCR_AICharacterSettingsComponent | m_SettingsComp | 
| ECharacterStance | m_eStance | 
Static Protected Attributes | |
| static const string | STANCE_PORT = "Stance" | 
| static ref TStringArray | s_aVarsIn | 
Sets stance of character.
Also before doing so, it checks restriction from group info component, and from settings component.
| override ENodeResult SCR_AISetStance.EOnTaskSimulate | ( | AIAgent | owner, | 
| float | dt ) | 
| override string SCR_AISetStance.GetNodeMiddleText | ( | ) | 
      
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| override array< string > SCR_AISetStance.GetVariablesIn | ( | ) | 
| override void SCR_AISetStance.OnInit | ( | AIAgent | owner | ) | 
      
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