Arma Reforger Script API
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Sets stance of character. More...
Public Member Functions | |
override void | OnInit (AIAgent owner) |
override ENodeResult | EOnTaskSimulate (AIAgent owner, float dt) |
override array< string > | GetVariablesIn () |
override string | GetNodeMiddleText () |
Static Public Member Functions | |
static override bool | VisibleInPalette () |
static override string | GetOnHoverDescription () |
Protected Attributes | |
CharacterControllerComponent | m_CharacterController |
SCR_AICharacterSettingsComponent | m_SettingsComp |
ECharacterStance | m_eStance |
Static Protected Attributes | |
static const string | STANCE_PORT = "Stance" |
static ref TStringArray | s_aVarsIn |
Sets stance of character.
Also before doing so, it checks restriction from group info component, and from settings component.
override ENodeResult SCR_AISetStance.EOnTaskSimulate | ( | AIAgent | owner, |
float | dt ) |
override string SCR_AISetStance.GetNodeMiddleText | ( | ) |
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override array< string > SCR_AISetStance.GetVariablesIn | ( | ) |
override void SCR_AISetStance.OnInit | ( | AIAgent | owner | ) |
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