|
Arma Reforger Script API
|
Sets stance of character. More...
Public Member Functions | |
| override void | OnInit (AIAgent owner) |
| override ENodeResult | EOnTaskSimulate (AIAgent owner, float dt) |
| override array< string > | GetVariablesIn () |
| override string | GetNodeMiddleText () |
Static Public Member Functions | |
| static override bool | VisibleInPalette () |
| static override string | GetOnHoverDescription () |
Protected Attributes | |
| CharacterControllerComponent | m_CharacterController |
| SCR_AICharacterSettingsComponent | m_SettingsComp |
| ECharacterStance | m_eStance |
Static Protected Attributes | |
| static const string | STANCE_PORT = "Stance" |
| static ref TStringArray | s_aVarsIn |
Sets stance of character.
Also before doing so, it checks restriction from group info component, and from settings component.
| override ENodeResult SCR_AISetStance.EOnTaskSimulate | ( | AIAgent | owner, |
| float | dt ) |
| override string SCR_AISetStance.GetNodeMiddleText | ( | ) |
|
static |
| override array< string > SCR_AISetStance.GetVariablesIn | ( | ) |
| override void SCR_AISetStance.OnInit | ( | AIAgent | owner | ) |
|
static |
|
protected |
|
protected |
|
protected |
|
staticprotected |
|
staticprotected |