◆ EOnTaskSimulate()
override ENodeResult SCR_AISetVehicleLights.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetVehicleLights.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetVehicleLights.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetVehicleLights.VisibleInPalette |
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◆ m_bEnabled
bool SCR_AISetVehicleLights.m_bEnabled |
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◆ m_eLightType
ELightType SCR_AISetVehicleLights.m_eLightType |
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◆ m_vehicleEnt
IEntity SCR_AISetVehicleLights.m_vehicleEnt |
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◆ s_aVarsIn
ref TStringArray SCR_AISetVehicleLights.s_aVarsIn |
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staticprotected |
Initial value:= {
"VehicleIn", "EnabledIn"
}
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetVehicleLights.c