◆ EOnTaskSimulate()
override ENodeResult SCR_AISetVehicleLights.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetOnHoverDescription()
override string SCR_AISetVehicleLights.GetOnHoverDescription |
( |
| ) |
|
◆ GetVariablesIn()
override TStringArray SCR_AISetVehicleLights.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
override bool SCR_AISetVehicleLights.VisibleInPalette |
( |
| ) |
|
◆ m_bEnabled
bool SCR_AISetVehicleLights.m_bEnabled |
|
protected |
◆ m_eLightType
ELightType SCR_AISetVehicleLights.m_eLightType |
|
protected |
◆ m_vehicleEnt
IEntity SCR_AISetVehicleLights.m_vehicleEnt |
|
protected |
◆ s_aVarsIn
ref TStringArray SCR_AISetVehicleLights.s_aVarsIn |
|
staticprotected |
Initial value:= {
"VehicleIn", "EnabledIn"
}
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetVehicleLights.c