◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISetVehicleLights.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AISetVehicleLights.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISetVehicleLights.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISetVehicleLights.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_bEnabled
  
  
      
        
          | bool SCR_AISetVehicleLights.m_bEnabled | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_eLightType
  
  
      
        
          | ELightType SCR_AISetVehicleLights.m_eLightType | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vehicleEnt
  
  
      
        
          | IEntity SCR_AISetVehicleLights.m_vehicleEnt | 
         
       
   | 
  
protected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISetVehicleLights.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
        "VehicleIn", "EnabledIn"
    }
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetVehicleLights.c