◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISetWeaponRaised.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
      
        
          | override string SCR_AISetWeaponRaised.GetNodeMiddleText  | 
          ( | 
           | ) | 
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◆ GetVariablesIn()
      
        
          | override array< string > SCR_AISetWeaponRaised.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AISetWeaponRaised.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISetWeaponRaised.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ RAISED_PORT
  
  
      
        
          | const string SCR_AISetWeaponRaised.RAISED_PORT = "Raised" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISetWeaponRaised.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string RAISED_PORT
Definition SCR_AISetWeaponRaised.c:6
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AISetWeaponRaised.c