Arma Reforger Script API
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SCR_AISetWeaponRaised Interface Reference
Inheritance diagram for SCR_AISetWeaponRaised:
SCR_AICharacterStats AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override array< string > GetVariablesIn ()
 
override string GetNodeMiddleText ()
 
override void OnInit (AIAgent owner)
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Static Public Attributes

static const string RAISED_PORT = "Raised"
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 
- Protected Attributes inherited from SCR_AICharacterStats
SCR_AIInfoComponent m_AIInfo
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AISetWeaponRaised.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetNodeMiddleText()

override string SCR_AISetWeaponRaised.GetNodeMiddleText ( )

Implements AITaskScripted.

◆ GetVariablesIn()

override array< string > SCR_AISetWeaponRaised.GetVariablesIn ( )

Implements Node.

◆ OnInit()

override void SCR_AISetWeaponRaised.OnInit ( AIAgent owner)

Implements SCR_AICharacterStats.

◆ VisibleInPalette()

static override bool SCR_AISetWeaponRaised.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ RAISED_PORT

const string SCR_AISetWeaponRaised.RAISED_PORT = "Raised"
static

◆ s_aVarsIn

ref TStringArray SCR_AISetWeaponRaised.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string RAISED_PORT
Definition SCR_AISetWeaponRaised.c:6

The documentation for this interface was generated from the following file: