◆ EOnTaskSimulate()
| override ENodeResult SCR_AISetWeaponRaised.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AISetWeaponRaised.GetNodeMiddleText |
( |
| ) |
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◆ GetVariablesIn()
| override array< string > SCR_AISetWeaponRaised.GetVariablesIn |
( |
| ) |
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◆ OnInit()
| override void SCR_AISetWeaponRaised.OnInit |
( |
AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AISetWeaponRaised.VisibleInPalette |
( |
| ) |
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static |
◆ RAISED_PORT
| const string SCR_AISetWeaponRaised.RAISED_PORT = "Raised" |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AISetWeaponRaised.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string RAISED_PORT
Definition SCR_AISetWeaponRaised.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AISetWeaponRaised.c