◆ ~SCR_AISettingsComponent()
void SCR_AISettingsComponent.~SCR_AISettingsComponent |
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◆ GetInstance()
◆ InitVisualization()
void SCR_AISettingsComponent.InitVisualization |
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◆ OnPostInit()
override void SCR_AISettingsComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ UpdateDebug()
void SCR_AISettingsComponent.UpdateDebug |
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◆ m_EnableAimError
bool SCR_AISettingsComponent.m_EnableAimError |
◆ m_EnableAttack
bool SCR_AISettingsComponent.m_EnableAttack |
◆ m_EnableCommunication
bool SCR_AISettingsComponent.m_EnableCommunication |
◆ m_EnableDangerEvents
bool SCR_AISettingsComponent.m_EnableDangerEvents |
◆ m_EnableLeaderStop
bool SCR_AISettingsComponent.m_EnableLeaderStop |
◆ m_EnableLooking
bool SCR_AISettingsComponent.m_EnableLooking |
◆ m_EnableMovement
bool SCR_AISettingsComponent.m_EnableMovement |
◆ m_EnablePerception
bool SCR_AISettingsComponent.m_EnablePerception |
◆ m_EnableTakeCover
bool SCR_AISettingsComponent.m_EnableTakeCover |
◆ m_EnableVisualization
bool SCR_AISettingsComponent.m_EnableVisualization |
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◆ m_sDescriptionText
string SCR_AISettingsComponent.m_sDescriptionText |
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◆ m_sDescriptionTitle
string SCR_AISettingsComponent.m_sDescriptionTitle |
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◆ m_sInstance
◆ m_UIComponent
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AISettingsComponent.c