◆ ~SCR_AISettingsComponent()
| void SCR_AISettingsComponent.~SCR_AISettingsComponent |
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◆ GetInstance()
◆ InitVisualization()
| void SCR_AISettingsComponent.InitVisualization |
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| ) |
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◆ OnPostInit()
| override void SCR_AISettingsComponent.OnPostInit |
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IEntity | owner | ) |
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◆ UpdateDebug()
| void SCR_AISettingsComponent.UpdateDebug |
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| ) |
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protected |
◆ m_EnableAimError
| bool SCR_AISettingsComponent.m_EnableAimError |
◆ m_EnableAttack
| bool SCR_AISettingsComponent.m_EnableAttack |
◆ m_EnableCommunication
| bool SCR_AISettingsComponent.m_EnableCommunication |
◆ m_EnableDangerEvents
| bool SCR_AISettingsComponent.m_EnableDangerEvents |
◆ m_EnableLeaderStop
| bool SCR_AISettingsComponent.m_EnableLeaderStop |
◆ m_EnableLooking
| bool SCR_AISettingsComponent.m_EnableLooking |
◆ m_EnableMovement
| bool SCR_AISettingsComponent.m_EnableMovement |
◆ m_EnablePerception
| bool SCR_AISettingsComponent.m_EnablePerception |
◆ m_EnableTakeCover
| bool SCR_AISettingsComponent.m_EnableTakeCover |
◆ m_EnableVisualization
| bool SCR_AISettingsComponent.m_EnableVisualization |
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protected |
◆ m_sDescriptionText
| string SCR_AISettingsComponent.m_sDescriptionText |
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protected |
◆ m_sDescriptionTitle
| string SCR_AISettingsComponent.m_sDescriptionTitle |
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protected |
◆ m_sInstance
◆ m_UIComponent
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AISettingsComponent.c