◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIShootStaticArtillery.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIShootStaticArtillery.GetOnHoverDescription  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override array< string > SCR_AIShootStaticArtillery.GetVariablesIn  | 
          ( | 
           | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIShootStaticArtillery.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ PORT_AMMO_ENTITY
  
  
      
        
          | const string SCR_AIShootStaticArtillery.PORT_AMMO_ENTITY = "AmmoEntity" | 
         
       
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staticprotected   | 
  
 
 
◆ PORT_ARTILLERY_ENTITY
  
  
      
        
          | const string SCR_AIShootStaticArtillery.PORT_ARTILLERY_ENTITY = "ArtilleryEntity" | 
         
       
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staticprotected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIShootStaticArtillery.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_AMMO_ENTITY
Definition SCR_AIShootStaticArtillery.c:5
 
static const string PORT_ARTILLERY_ENTITY
Definition SCR_AIShootStaticArtillery.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIShootStaticArtillery.c