◆ EOnTaskSimulate()
override ENodeResult SCR_AIShootStaticArtillery.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIShootStaticArtillery.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
override array< string > SCR_AIShootStaticArtillery.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
static override bool SCR_AIShootStaticArtillery.VisibleInPalette |
( |
| ) |
|
|
staticprotected |
◆ PORT_AMMO_ENTITY
const string SCR_AIShootStaticArtillery.PORT_AMMO_ENTITY = "AmmoEntity" |
|
staticprotected |
◆ PORT_ARTILLERY_ENTITY
const string SCR_AIShootStaticArtillery.PORT_ARTILLERY_ENTITY = "ArtilleryEntity" |
|
staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AIShootStaticArtillery.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_AMMO_ENTITY
Definition SCR_AIShootStaticArtillery.c:5
static const string PORT_ARTILLERY_ENTITY
Definition SCR_AIShootStaticArtillery.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIShootStaticArtillery.c