Arma Reforger Script API
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SCR_AIStaticArtilleryBehavior_ShootingLogic Interface Reference
Inheritance diagram for SCR_AIStaticArtilleryBehavior_ShootingLogic:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesOut ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AIUtilityComponent m_Utility
 
int m_iShotsBetweenAiming
 

Static Protected Attributes

static const string PORT_AIMING_NEEDED = "AimingNeeded"
 
static ref TStringArray s_aVarsOut = { PORT_AIMING_NEEDED }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIStaticArtilleryBehavior_ShootingLogic.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesOut()

override TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.GetVariablesOut ( )

Implements Node.

◆ OnInit()

override void SCR_AIStaticArtilleryBehavior_ShootingLogic.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIStaticArtilleryBehavior_ShootingLogic.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_iShotsBetweenAiming

int SCR_AIStaticArtilleryBehavior_ShootingLogic.m_iShotsBetweenAiming
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AIStaticArtilleryBehavior_ShootingLogic.m_Utility
protected

◆ PORT_AIMING_NEEDED

const string SCR_AIStaticArtilleryBehavior_ShootingLogic.PORT_AIMING_NEEDED = "AimingNeeded"
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.s_aVarsOut = { PORT_AIMING_NEEDED }
staticprotected

The documentation for this interface was generated from the following file: