◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIStaticArtilleryBehavior_ShootingLogic.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.GetVariablesOut  | 
          ( | 
           | ) | 
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◆ OnInit()
      
        
          | override void SCR_AIStaticArtilleryBehavior_ShootingLogic.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIStaticArtilleryBehavior_ShootingLogic.VisibleInPalette  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ m_iShotsBetweenAiming
  
  
      
        
          | int SCR_AIStaticArtilleryBehavior_ShootingLogic.m_iShotsBetweenAiming | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Utility
◆ PORT_AIMING_NEEDED
  
  
      
        
          | const string SCR_AIStaticArtilleryBehavior_ShootingLogic.PORT_AIMING_NEEDED = "AimingNeeded" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.s_aVarsOut = { PORT_AIMING_NEEDED } | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Behavior/SCR_AIStaticArtilleryBehavior.c