Arma Reforger Script API
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SCR_AIStaticArtilleryBehavior_ShootingLogic Interface Reference
Inheritance diagram for SCR_AIStaticArtilleryBehavior_ShootingLogic:

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override TStringArray GetVariablesOut ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AIUtilityComponent m_Utility
 
int m_iShotsBetweenAiming
 

Static Protected Attributes

static const string PORT_AIMING_NEEDED = "AimingNeeded"
 
static ref TStringArray s_aVarsOut = { PORT_AIMING_NEEDED }
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIStaticArtilleryBehavior_ShootingLogic.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetVariablesOut()

override TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.GetVariablesOut ( )

◆ OnInit()

override void SCR_AIStaticArtilleryBehavior_ShootingLogic.OnInit ( AIAgent owner)

◆ VisibleInPalette()

static override bool SCR_AIStaticArtilleryBehavior_ShootingLogic.VisibleInPalette ( )
static

Member Data Documentation

◆ m_iShotsBetweenAiming

int SCR_AIStaticArtilleryBehavior_ShootingLogic.m_iShotsBetweenAiming
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AIStaticArtilleryBehavior_ShootingLogic.m_Utility
protected

◆ PORT_AIMING_NEEDED

const string SCR_AIStaticArtilleryBehavior_ShootingLogic.PORT_AIMING_NEEDED = "AimingNeeded"
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIStaticArtilleryBehavior_ShootingLogic.s_aVarsOut = { PORT_AIMING_NEEDED }
staticprotected

The documentation for this interface was generated from the following file: