◆ EOnTaskSimulate()
override ENodeResult SCR_AISwitchMagazine.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AISwitchMagazine.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISwitchMagazine.VisibleInPalette |
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◆ m_bReloadingTimer
bool SCR_AISwitchMagazine.m_bReloadingTimer |
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protected |
◆ m_fReloadFinishTime_ms
float SCR_AISwitchMagazine.m_fReloadFinishTime_ms |
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protected |
◆ PORT_MAGAZINE_COMPONENT
const string SCR_AISwitchMagazine.PORT_MAGAZINE_COMPONENT = "MagazineComponent" |
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staticprotected |
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AISwitchMagazine.c