◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISwitchMagazine.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISwitchMagazine.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISwitchMagazine.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_bReloadingTimer
  
  
      
        
          | bool SCR_AISwitchMagazine.m_bReloadingTimer | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fReloadFinishTime_ms
  
  
      
        
          | float SCR_AISwitchMagazine.m_fReloadFinishTime_ms | 
         
       
   | 
  
protected   | 
  
 
 
◆ PORT_MAGAZINE_COMPONENT
  
  
      
        
          | const string SCR_AISwitchMagazine.PORT_MAGAZINE_COMPONENT = "MagazineComponent" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AISwitchMagazine.c