Arma Reforger Script API
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SCR_AISwitchMuzzle Interface Reference
Inheritance diagram for SCR_AISwitchMuzzle:
SCR_AIWeaponHandlingBase AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from SCR_AIWeaponHandlingBase
override void OnInit (AIAgent owner)
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Static Protected Attributes

static const string PORT_MUZZLE_ID = "MuzzleId"
 
static ref TStringArray s_aVarsIn = {PORT_MUZZLE_ID}
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 
- Protected Attributes inherited from SCR_AIWeaponHandlingBase
CharacterControllerComponent m_ControlComp
 
BaseWeaponManagerComponent m_WeaponMgrComp
 
SCR_InventoryStorageManagerComponent m_InventoryMgr
 
CompartmentAccessComponent m_CompartmentAccessComp
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AISwitchMuzzle.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AISwitchMuzzle.GetVariablesIn ( )

Implements Node.

◆ VisibleInPalette()

static override bool SCR_AISwitchMuzzle.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ PORT_MUZZLE_ID

const string SCR_AISwitchMuzzle.PORT_MUZZLE_ID = "MuzzleId"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AISwitchMuzzle.s_aVarsIn = {PORT_MUZZLE_ID}
staticprotected

The documentation for this interface was generated from the following file: