◆ EOnTaskSimulate()
override ENodeResult SCR_AISwitchMuzzle.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AISwitchMuzzle.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISwitchMuzzle.VisibleInPalette |
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◆ PORT_MUZZLE_ID
const string SCR_AISwitchMuzzle.PORT_MUZZLE_ID = "MuzzleId" |
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◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AISwitchMuzzle.c